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Fallout 4 Quest Old Guns

Hello, many of you are having a tough time ether finding the quest ID or simply finishing it due to its hiccups. Here is the quest ID for Old Guns: Min03 To complete the quest simply use Command Console and then type: completequest Min03 Yay temp fix.

  1. Fallout 4 Old Guns Quest Bug
  • What is the Old Guns Glitch Fix? Miss Fitting Fallout 4 Old Guns Glitch Fix 1. The Fallout 4 Old Guns Glitch Fix is a possible solution for users who are having a hard time completing this minute men quest.
  • Seems that, as long as a Minutemen/Recruit quest is open, regardless the stage it had been triggered, the Old Guns quest will not be triggered until you did the last/open quest. That means, in my case, complete all open Minutemen/Recruit quests that are still open after completing the Taking Independence quest. Worked for me.
Old Guns
Quest data
LocationThe Castle
Given ByPreston Garvey
Freedom Radio, Ronnie Shaw
RewardArtillery
AchievementOld Guns
Technical
Editor IDMin03
Base ID000aa778
Related quests
previous:
Taking Independence
leads to:
With Our Powers Combined

Old Guns is both a quest and achievement/trophy in Fallout 4.

Synopsis[editedit source]

With the Commonwealth Minutemen officially being back in business, Ronnie Shaw, an experienced Minuteman commander from the Minutemen's days of glory, has arrived at the Castle to join the faction once again. Using the the newly powered radio equipment to call in the general, they are tasked by her to rebuild the Minutemen artillery support, which can later be used to call in tactical strikes, as well as to help bring stability back to the Commonwealth should the general stick with the Minutemen until the end.

Walkthrough[editedit source]

The Sole Survivor can first get this quest by interacting with Preston Garvey after activating Radio Freedom, or by consistently listening to Radio Freedom, after completing the quest Taking Independence.

  1. Return to the Castle.
  2. Speak to Ronnie Shaw at the Castle.
  3. Follow Shaw. She will take the Sole Survivor to the west bastion, where they will learn about the armory blocked behind the bulkhead in front of them. Since the gate cannot be opened from the outside, she will then lead the Sole Survivor to the prior general's room, where she remembers of a tunnel that will lead to the backdoor of the armory. The tunnel is found to be blocked by debris, however, and the SOle Survivor will need to remove the debris by going into building mode, and scraping the debris to clear the path to the Castle tunnels.
  4. While the path to the prior general's room is fairly simple, it is seen to be laced with numerous fragmentation mines, as well as a hostile machinegun turret.
  5. Upon entering the last stretch of the catacomb, there is a hostile sentry bot dubbed Sarge, in which Shaw will comment on it after its destruction. Shaw will then move on to interact with the computer to open the security door, where the body of GeneralMcGann can be found, clutching to his alcohol.
  6. Upon entering the armory, Shaw will open the bulkhead by use of a nearby button (which can be continually interacted with), in which the armory can now be accessed from the courtyard. At this point, Shaw will instruct the Sole Survivor to pick up the artillery schematic, as well as the artillery smoke grenades.
  7. Once the schematics have been picked up, as well as the signal grenades, Shaw will further instruct the Sole Survivor to build an artillery piece at the Castle. Build the artillery anywhere allowed, within or on the Castle walls, and then assign a settler to the artillery to move on to the next step.
  8. Speak to Shaw again, and she will have the Sole Survivor equip the smoke grenades, and head over to a target area just outside of the Castle, in which they will need to throw a smoke grenade near the building and cars, and watch as the artillery makes short work of the area.
  9. Once the artillery has finished firing, head back to Preston Garvey and talk to him to finish the quest.

Quest stages[editedit source]

{{Cleanup FO4 Move to new template and add proper stage values

StageStatusDescription
Return to the Castle
Speak to Ronnie Shaw at the CastleSomeone named Ronnie Shaw has arrived at the Castle looking for me. I should find out what she wants.
Gain access to the Castle's armoryRonnie Shaw told me that the Minutemen's armory was located in the west bastion of the Castle. It still might contain a lot of useful weapons and supplies, if we can find a way in.
Talk to Ronnie ShawRonnie Shaw and I managed to get into the old armory at the Castle. It contained schematics and supplies for building artillery, which would be a huge boost to hitting power available to the Minutemen.
Build and assign artillery at the Castle
Talk to Ronnie Shaw
(Optional) Keep your radio on and tuned to Radio Freedom
Talk to Preston GarveyI've built and successfully test-fired the artillery at the Castle. I can now call in artillery fire from nearby batteries with the smoke grenades from the Castle armory.

Gallery[editedit source]

  • Trophy icon

Fallout 4 quests
Main questsSole Survivor main questsWar Never Changes ·Out of Time ·Jewel of the Commonwealth ·Unlikely Valentine ·Getting a Clue ·Reunions ·Dangerous Minds ·Shattered ·The Glowing Sea ·Hunter/Hunted ·The Molecular Level ·Institutionalized
Institute main questsInstitutionalized ·Synth Retention ·The Battle of Bunker Hill ·Mankind - Redefined ·Mass Fusion ·Pinned ·Powering Up ·End of the Line ·Airship Down ·Nuclear Family
Brotherhood of Steel main questsReveille ·Fire Support ·Call to Arms ·Semper Invicta ·Shadow of Steel ·Tour of Duty ·Show No Mercy ·From Within ·Outside the Wire ·Liberty Reprimed ·Blind Betrayal ·Tactical Thinking ·Spoils of War ·Ad Victoriam ·The Nuclear Option (Brotherhood of Steel) ·A New Dawn
The Railroad main questsRoad to Freedom ·Tradecraft ·Underground Undercover ·Operation Ticonderoga ·Precipice of War ·Rockets' Red Glare ·The Nuclear Option (Railroad) ·Burning Cover
The Minutemen main questsWhen Freedom Calls ·Sanctuary ·The Sight ·Taking Independence ·Old Guns ·Inside Job ·Form Ranks ·Defend the Castle ·The Nuclear Option (Minutemen) ·With Our Powers Combined
Side questsMiscellaneous side questsBenign Intervention ·The Big Dig ·Confidence Man ·Curtain Call ·The Disappearing Act ·The Gilded Grasshopper ·Here There Be Monsters ·Long Time Coming ·Diamond City Blues ·The Devil's Due ·Emergent Behavior ·Human Error ·Kid in a Fridge ·Last Voyage of the USS Constitution ·Long Road Ahead ·Pull the Plug ·Special Delivery ·Emogene Takes a Lover ·The Secret of Cabot House ·The Silver Shroud ·Vault 81 ·Hole in the Wall ·Here, Kitty Kitty ·Short Stories ·The Marowski Heist
Institute side questsBuilding a Better Crop ·Plugging a Leak ·A House Divided
Brotherhood of Steel side questsThe Lost Patrol ·Duty or Dishonor ·A Loose End ·Getting Technical ·Blood Bank ·Reactor Coolant
The Railroad side questsBoston After Dark ·Memory Interrupted ·Butcher's Bill
Minutemen side questsThe First Step ·Raider Troubles ·Abernathy Farm: Retribution
Radiant questsPest Control: (location) ·Hypothesis ·Appropriation ·Reclamation: (location) ·Political Leanings ·Cleansing the Commonwealth ·Quartermastery ·Leading by Example ·Learning Curve ·Feeding the Troops ·Jackpot: (location) ·Concierge ·Weathervane ·Randolph Safehouse ·Variable Removal: (location) ·To the Mattresses ·Lost Soul: (location) ·A Clean Equation ·High Ground ·Kidnapping at (location) ·(location): Greenskins ·Clearing the Way for (location) ·Taking Point ·Ghoul Problem at (location) ·Rogue Courser at (location) ·Resettle Refugees at (location) ·Defend the artillery at (location) ·Stop the Raiding at (location) ·Kidnapped Trader at (location) ·Suspected Synth at (location) ·Water, Food, or Power
Freeform/Unmarked questsA New You ·Art Appreciation ·Botany Class ·Brother Against Brother ·The Cleaner ·Familiar Faces ·Fly Fishing ·Gun Run ·Hazardous Material ·MacCready for Action ·The Memory Den ·Nuka Cola Needs ·Order Up ·Prep School ·Public Knowledge ·Recruiting Hancock ·Tough Times ·Traffic Jam ·Trouble Brewin' ·Wedding Day
Add-on questsAutomatronA New Threat → Headhunting → Mechanical Menace → Restoring Order → Rogue Robot
Far HarborFar From Home → Walk in the Park → Where You Belong → Best Left Forgotten → The Way Life Should Be → Cleansing the Land (Reformation) → Close to Home

Living on the Edge: Blood Tide ·Safe Passage ·Hull Breach ·Rite of Passage ·The Hold Out ·Turn Back the Fog ·The Great Hunt
Acadian Ideals: The Arrival ·Hunting the Hunter ·Data Recovery ·The Price of Memory
What Atom Requires: Visions in the Fog ·The Heretic ·The Trial of Brother Devin ·Witch Hunt ·Ablutions

Workshop quests: Condensers Down ·Super Mutants in the Fog ·Trapper Attack ·Deadliest Catch
Vault-Tec WorkshopVault-Tec Calling → Better Living Underground → A Model Citizen → Explore Vault 88Power to the People → The Watering Hole → Vision of the Future → Lady Luck
Nuka-WorldAll Aboard → Taken for a Ride → An Ambitious Plan → The Grand Tour (Star Control ·High Noon at the Gulch ·Safari Adventure ·A World of Refreshment ·A Magical Kingdom) → Home Sweet Home (Claiming the Commonwealth) → Power Play (Cleaning House)Open Season

Cappy in the Haystack ·Precious Medals ·Trip to the Stars

A Goods Defense ·A Permanent Solution ·Amoral Combat ·Collaring Outside the Lines ·Taking Out the Trash ·Under the Collar ·Capture Settlement/Clear Out Settlement → Subdue Settlement/Shake Down Settlement
Cut quests20 Leagues Under the Sea ·Bullet ·Off the Grid ·Salvage ·That's the Spirit ·The Enemy of My Enemy ·The Replacement
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Old_Guns&oldid=2004018'

Old Guns


location

given by

other NPCs

reward

300+ XP
Artillery schematic
Artillery smoke grenade
Ronnie Shaw at the Castle

editor id

Quest chain
Previous questLeads to
Taking IndependenceWith Our Powers Combined

Old Guns

Fallout 4 Quest Old Guns

requirements

gamescore

trophy type

All of our best equipment was stored in there. Weapons, ammo, schematics, you name it.— Ronnie Shaw regarding the Castle armory

Old Guns is a Minutemen main quest and achievement/trophy in Fallout 4.

Quick walkthroughEdit

Minutemen main quest: Old Guns
Return to the Castle.
Open the access to the lower tunnels by clearing the rubble through the workshop.
Explore the lower tunnels and destroy Sarge.
Gain access to the Castle's armory.
Talk to Ronnie Shaw.
Build an artillery piece and assign a settler to it at the Castle.
Follow Ronnie Shaw.
Head to the target area.
(Optional) Keep the radio on and tuned to Radio Freedom.
Throw an Artillery smoke grenade into the target area.
Speak to Preston Garvey.
Reward: 300+ XP
Artillery schematic
Artillery smoke grenade
Ronnie Shaw at The Castle
Leads to: With Our Powers Combined

Detailed walkthroughEdit

Starting the questEdit

This quest can be received from Preston Garvey in Sanctuary at a certain point in the game. Alternatively, a few days after securing the Castle, one will be approached and engaged in conversation by a woman named Ronnie Shaw, or by listening to Radio Freedom. She tells of the Castle's untapped armory. After some dialogue, the Old Guns quest will begin. Ronnie will lead the player to a large hydraulic steel door within the Castle. Since the door cannot be opened from the outside, the player character will need to find another way around. Ronnie then leads them inside the Castle's halls into the old general's office where a hallway (now blocked by rubble) leads to the armory.

Lower tunnelsEdit

Ronnie Shaw will ask to clear the rubble. Using the workshop, the Sole Survivor can scrap the rubble and gain access to the lower tunnels leading to the armory. Inside are a few rooms with general junk and a shelf with ten cannonballs for the Broadsider. There are also some minor defenses--mines and a single level-dependent turret. This initial area has some environmental radiation. Just beyond, across from the chemistry station is a power generator with a fusion core.

Guarding the far entrance is a heavy sentry bot called Sarge. Once the bot is destroyed, Shaw will gain access into the next room where General McGann's body is found and a computer containing his last entries. The next door leads to the West Bastion.

West BastionEdit

Shaw will access a terminal that will open the armory. Inside is an array of plunder, including an artillery schematic and some artillery smoke grenades (inside a yellow ammo box container on the metal shelf), which are needed for the next part of the quest. After taking the schematic, it will add an artillery piece to the workshop under a new Special category. Speak to Ronnie and she will ask to build the artillery piece. Place it (some pre-existing spots exist on the walls if preferred) and assign a settler to them. After doing this, speak to Ronnie again and she wants to test the new artillery.

Testing the Artillery GunsEdit

Shaw asks the Sole Survivor to keep the Minutemen radio station on Radio Freedom (optional) and to throw a grenade into the test site (shown on the compass, and with a quest marker). If the radio station is on, the Sole Survivor will hear Ronnie speaking on it. On approaching the test site, throw an artillery smoke grenade into the site and step back. After a few seconds the guns will fire and Ronnie will say the test was a success. After this, speak to Preston Garvey and complete the quest.

Quest stagesEdit

StageStatusDescriptionLog Entry
60Return to the Castle (Radio Freedom)Someone named Ronnie Shaw has arrived at the Castle looking for me. I should find out what she wants.
70Return to the Castle (Talk to Preston)Someone named Ronnie Shaw has arrived at the Castle looking for me. I should find out what she wants.
100Speak to Ronnie Shaw at the Castle
200Gain access to the Castle's armoryRonnie Shaw told me that the Minutemen's armory was located in the west bastion of the Castle. It still might contain a lot of useful weapons and supplies, if we can find a way in.
540Collect the artillery schematic
Collect the smoke flares
Ronnie Shaw and I managed to get into the old armory at the Castle. It contained schematics and supplies for building artillery, which would be a huge boost to the hitting power available to the Minutemen.
570Talk to Ronnie Shaw
600Build and assign artillery at the Castle
700Talk to Ronnie Shaw
750Follow Ronnie Shaw
800Head to the target area
(Optional) Keep your radio on and tuned to Radio Freedom
920Artillery test fire doneI've built and successfully test-fired the artillery at the Castle. I can now call in artillery fire from nearby batteries with the smoke grenades from the Castle armory.
950Talk to Preston
980Quest completed

Companions reactionsEdit

  • John Hancock is indifferent to accepting or completing the quest, but likes watching the artillery fire destroy the area around the target building.
  • Danse will dislike activating the artillery if he is present during the quest.

NotesEdit

  • Sarge will commonly be unable to pass the archway leading out from the long room he spawns in.
  • Most companions will like testing the artillery guns, so one may consider sending companions without max affinity to the Castle before advancing this quest. However, Danse will dislike using the artillery; alluding to the fact that The Prydwen could be destroyed with these weapons (as seen in With Our Powers Combined).
  • After a day has passed and the artillery has been fired, Ronnie Shaw will become available as a weapon vendor and sell The Last Minute. She is active during typical merchant hours, and the quest does not need to be turned into Preston before she offers her service.

Behind the scenesEdit

There is a reference to the short story 'The Cask of Amontillado' by Edgar Allan Poe during this quest. After entering the locked room with General McGann's body inside, the player character can find Amontillado wine next to the corpse as well as a broken wall with a skeleton shackled inside across from the body. In the short story, a man hates another for insulting him. As revenge for the slight, the murderer lures his victim down into a cellar by promising him a drink of Amontillado wine, and buries him alive inside a wall in this same fashion. This short story was actually based on an urban legend about Fort Independence, wherein an officer is buried alive by the soldiers for killing a favored officer in a duel. In-game the wine bottle has the name 'P. Edgar' written on it.

BugsEdit

  • PC Deactivating Sarge with the Robotics perk doesn't trigger the next script, therefore the player character needs to destroy the robot to proceed or on PC open console and type setstage 000aa778 470. If Ronnie still does not react set the stage to 480 to open the door.[verified]
  • PC If starting the quest after having already retrieved either the artillery blueprints or smoke grenades (via console commands, etc), one will not be able to progress. However, this can be fixed by adding the smoke grenades to the inventory if not having any. This can be done with the console command player.additem 0012e2ca. If the quest still does not proceed, teleport through the wall by getting the door open or toggling noclip and grab the blueprint from the table.[verified]
  • PC Ronnie Shaw may get stuck 'taking a knee' if knocked out during the fight with Sarge, preventing her from progressing the quest. Going back upstairs and returning, or sleeping in a bed in the room seems to reset her and allows her to work on the terminal.[verified]
  • PC When exiting the Tunnels into the West Bastion, Ronnie may loiter in the room with the button to open the metal door to the bastion and not proceed down the hall to the armory; attempting to talk to her will not initiate conversation and the quest will not proceed. Using console commands to place her near the armory doors will cause her to eventually enter it, and the quest will proceed normally.
  • PCPlaystation 4Xbox One Ronnie stops being a vendor and gets locked in 'trade mode' when talked to even when she is in the armory. Seems to happen at random.[verified]
  • PC Tuning into Radio Freedom after throwing the smoke grenade may cause the broadcaster to leave his post and refuse to return.[verified] To fix:
    • Open up console using ~
    • Select the radio transmitter (hex value should be 0009FF48[EP])
    • Type: setpapyrusvar bAllowPlayerAssignment True.
    • Assign any settler to the radio transmitter; this should force the Minuteman to sit down and start using it again.

Fallout 4 Old Guns Quest Bug

  • PC The artillery may fail to fire after throwing the smoke grenade, completing all other quest objectives without triggering the 'Speak to Preston Garvey' objective, rendering the quest unbeatable. Applying the radio-fix above, and then throwing another smoke grenade to the same area as earlier in the quest, can trigger the artillery, and the quest will continue.[verified] Another possible fix is to use a command to modify the timescale:
    • Open up console using ~
    • Type: set timescale 50.
    • Wait and see if the artillery is firing and if your quest can go on.
    • Revert back to timescale default value, type: set timescale 20.
  • PCPlaystation 4 The radio operator may complain that he can not use the radio as it needs more power even though the required amount of power is provided. He then refuses to sit at the radio and no other NPC can be assigned to the task. If it occurs before this quest is completed, it renders this quest uncompleteable. Could be linked with Ronnie Shaw suddenly ceasing to be a vendor.[verified]
  • PC Ronnie gets stuck behind the door that the computer terminal needs to open and the terminal says inaccessible. This happens when Ronnie takes a knee in the hallway prior to entering the room with the sentry bot. When a bottle cap mine is placed at the right corner of the room's doorway and the the mine goes off (triggered by the sentry bot), Ronnie disappears and the sentry bot gets stuck. Once the bot is defeated, Ronnie appears behind the security door and cannot come through to unlock the terminal.[verified]
  • PCPlaystation 4 When doing this quest, once underground in the Castle's armory, there is a chance Ronnie Shaw can die and spawn in the other side of the room preventing her from opening the door that only she is able to open, which is game breaking as it prevents you from completing the quest.[verified]
    • PC To fix, move Ronnie to the player with 55ec9.moveto player.
  • PC When Ronnie leads the player outside for a test firing after building the artillery and collecting the smoke grenades, if extensive work had been done on the walls and/or outside prior or before this quest, Ronnie will continually attempt to reach the location needed for the test fire, but the quest will never progress.[verified]
    • PC To fix, progress the stage manually with setstage Min03 800.

GalleryEdit

Sarge guarding the armory door as Ronnie Shaw approaches.
Sarge attacking intruders.
Ronnie Shaw unlocking the security door.
The other side of the door, where the remains of Minutemen's General McGann lays.

Main questsAct 1War Never Changes ·Out of Time ·Jewel of the Commonwealth ·Unlikely Valentine ·Getting a Clue ·Reunions
Act 2Dangerous Minds ·The Glowing Sea ·Hunter/Hunted ·The Molecular Level
Act 3Institutionalized ·From Within ·Inside Job ·Underground Undercover
Side questsCambridge Polymer Labs ·Confidence Man ·Curtain Call ·Dependency ·Diamond City Blues ·Emogene Takes a Lover ·Here Kitty, Kitty ·Here There Be Monsters ·Hole in the Wall ·Human Error ·In Sheep's Clothing ·Kid in a Fridge ·Last Voyage of the U.S.S. Constitution ·Mystery Meat ·Order Up ·Out in Left Field ·Painting the Town ·Pickman's Gift ·Public Knowledge ·Pull the Plug ·Reveille ·Short Stories ·Special Delivery ·Story of the Century ·The Big Dig ·The Devil's Due ·The Disappearing Act ·The Gilded Grasshopper ·The Memory Den ·The Secret of Cabot House ·The Silver Shroud ·Trouble Brewin' ·Vault 75 ·Vault 81
Companion questsBenign Intervention ·Emergent Behavior ·Long Road Ahead ·Long Time Coming
Miscellaneous questsArt Appreciation ·Atom Cats ·Botany Class ·The Cleaner ·The Combat Zone ·Detective Case Files ·Diamond City's Most Wanted ·Fallen Hero ·Find the Treasures of Jamaica Plain ·Fly Fishing ·Giddyup 'n Go ·Gun Run ·Hazardous Material ·Meet Ness at the Crash Site ·Nuka Cola Needs ·Pool Cleaning ·Prep School ·Traffic Jam ·Treasure Hunt ·Vault 81 Tour ·Virgil's Cure
Unmarked questsA Pillar of the Community ·Bill Sutton ·Brother Against Brother ·Familiar Faces ·Fertilizer Woman ·Holly ·Lucy Abernathy ·Maintenance Man ·Quality Assurance ·Supervisor Brown ·Supervisor Greene ·Suspected Synth ·Wedding Day
Cut quests20 Leagues Under the Sea ·Bullet ·Off the Grid ·Salvage ·That's the Spirit ·The Enemy of My Enemy ·The Replacement
Creation Club quests A Place to Call Home ·Burned on the River ·Can You See Me Now? ·Captain Cosmos ·Carbonated Concerns ·Dog Rescue ·Early Retirement ·From Hell ·Giddyup! ·Malevolent Malfunction ·Method to the Madness ·Pyromaniac ·Slocum's Joe ·Speak of the Devil ·The Prototype ·The Paper Mirror ·Tunnel Snakes Rule!
Brotherhood of SteelMain questsFire Support ·Call to Arms ·Semper Invicta ·Shadow of Steel ·Tour of Duty ·Show No Mercy ·From Within ·Outside the Wire ·Liberty Reprimed ·Blind Betrayal ·Tactical Thinking ·Spoils of War ·Ad Victoriam ·The Nuclear Option
Side questsA Loose End ·A New Dawn ·Cleansing the Commonwealth ·Duty or Dishonor ·Feeding the Troops ·Leading by Example ·Learning Curve ·Quartermastery ·The Lost Patrol
Commonwealth MinutemenMain questsWhen Freedom Calls ·Sanctuary ·The First Step ·Taking Independence ·Old Guns ·Inside Job ·Form Ranks ·Defend the Castle ·The Nuclear Option
Side questsClearing the Way ·Ghoul Problem ·Greenskins ·Kidnapped Trader ·Kidnapping ·Out of the Fire ·Raider Troubles ·Resettle Refugees ·Returning the Favor ·Rogue Courser ·Taking Point ·The Sight ·Troubled Waters ·With Our Powers Combined
The RailroadMain questsRoad to Freedom ·Tradecraft ·Boston After Dark ·Underground Undercover ·Operation Ticonderoga ·Precipice of War ·Rockets' Red Glare ·The Nuclear Option
Side questsA Clean Equation ·Burning Cover ·Butcher's Bill ·Butcher's Bill 2 ·Concierge ·High Ground ·Jackpot ·Lost Soul ·Memory Interrupted ·Mercer Safehouse ·Randolph Safehouse ·To the Mattresses ·Variable Removal ·Weathervane
The InstituteMain questsInstitutionalized ·Synth Retention ·The Battle of Bunker Hill ·Mankind - Redefined ·Mass Fusion ·Pinned ·Powering Up ·End of the Line ·Airship Down ·Nuclear Family
Side questsA House Divided ·Appropriation ·Building a Better Crop ·Hypothesis ·Plugging a Leak ·Political Leanings ·Reclamation ·Pest Control
Add-on quests
Automatron
Far Harbor
Main questsMechanical Menace ·A New Threat ·Headhunting ·Restoring Order
Side questsRogue Robot
Main questsBest Left Forgotten ·Cleansing the Land ·Close to Home ·Far From Home ·Reformation ·The Way Life Should Be ·Walk in the Park ·Where You Belong
Side questsAblutions ·Acadian Ideals ·Blood Tide ·Brain Dead ·Data Recovery ·Deadliest Catch ·Forbidden Knowledge ·Hull Breach ·Hunting the Hunter ·Living on the Edge ·Rite of Passage ·Safe Passage ·Search and Destroy ·Shipbreaker ·The Arrival ·The Changing Tide ·The Great Hunt ·The Heretic ·The Hold Out ·The Price of Memory ·The Trial of Brother Devin ·Turn Back the Fog ·Visions in the Fog ·What Atom Requires ·Witch Hunt
Vault-Tec Workshop
Nuka-World
Main questsVault-Tec Calling ·Better Living Underground ·A Model Citizen ·Explore Vault 88 ·Power to the People ·The Watering Hole ·Vision of the Future ·Lady Luck
Side questsOverseer's Most Wanted
Main questsAll Aboard ·Taken for a Ride ·An Ambitious Plan ·The Grand Tour ·Home Sweet Home ·Power Play
Side questsA Magical Kingdom ·A World of Refreshment ·Amoral Combat ·Cappy in a Haystack ·High Noon at the Gulch ·Open Season ·Precious Medals ·Safari Adventure ·Star Control ·Trip to the Stars