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Gears Of War 2 Horde

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  1. Gears Of War 2 Horde 4 Player Split Screen
  2. Gears Of War 2 Horde Day One
  3. Gears Of War 2 Horde Gameplay

War rages on. Entire cities are sinking, swallowed by a new threat from below. Soon humanity will have nothing left to defend. Only one option remains: an all-out attack on the Locust Horde. HD Gaming’s New StandardInnovative controls and unmatched intensity made Gears of War® one of the best-selling Xbox 360® games ever.

Gears of War 2
Developer(s)Epic Games
Publisher(s)Microsoft Game Studios
Producer(s)Rod Fergusson
Designer(s)Cliff Bleszinski
Programmer(s)Ray Davis
Artist(s)Chris Perna
Writer(s)Joshua Ortega
Composer(s)Steve Jablonsky
SeriesGears of War
EngineUnreal Engine 3
Platform(s)Xbox 360
ReleaseNovember 7, 2008
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Gears of War 2 is a military science fictionthird-person shootervideo game developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series, with lead design by Cliff Bleszinski. The game was released in North America, Europe and Australia on November 7, 2008 and was released in Japan on July 30, 2009. The game expands technically on the previous game by using a modified Unreal Engine 3 engine. The development team brought in comic book writer Joshua Ortega to help write the plot for the game.

  • Full list of Gears of War 2 achievements and guides to unlock them. The game has 79 Achievements worth 1750 Gamerscore and takes around 200 hours to complete.
  • Gears of War 2: Horde mode? Me and a mate have been having a crack at the horde mode and, while finding it fun, also finding it difficult with just the two of us. So I was wondering how likely is it that we'll be able to get through all 50 waves and which map you think is best for two player tactics?

In Gears of War 2, the COG continues its fight against the Locust horde, who are attempting to sink all of the cities on the planet Sera. SergeantMarcus Fenix leads Delta Squad into the depths of the planet to try to stop the Locust during the assault upon Locust territory. The player controls Fenix in the main mission campaign, with the ability to play cooperatively with a second player controlling Fenix's best friend and fellow Squad member Dominic 'Dom' Santiago. The game includes several existing and new multiplayer modes including five-on-five battles between human and Locust forces, and a 'Horde' mode that challenges up to five players against waves of Locust forces with ever-increasing strength. New weapons and gameplay mechanics such as 'chainsaw duels' and the ability to use downed foes as 'meatshields' were added to the game.

On its release weekend, Gears of War 2 sold over two million copies, and within two months of release, had sold four million copies. It was the seventh best selling video game of 2009 and received several accolades. The game received similar praise as its predecessor, with the new gameplay and multiplayer modes seen as outstanding additions. It was followed by Gears of War 3 in 2011.

  • 1Gameplay
  • 2Synopsis
  • 3Development
    • 3.2Downloadable content and updates
  • 5Reception

Gameplay[edit]

Gears of War 2 is a third person shooter with an emphasis on the tactical use of cover, and retains much of the same gameplay from the first game. The player, playing as either Marcus or Dominic in the campaign mode, or as any of the human or Locust characters in multiplayer mode, can only carry a pistol, one type of grenade, and two other weapons at any time, though they may swap these for weapons found in strategic locations or left by downed foes or fallen allies. Each weapon can be used for normal fire as well as for melee attacks; the game's signature Lancer, an assault rifle mounted with a chainsaw bayonet for its melee, can be used to instantly kill foes. The game introduces the ability to engage in chainsaw duels should the player attempt to chainsaw an opponent also using the Lancer; the player is presented with a controller button to press rapidly to try to win the duel and avoid death.[1]Gears of War 2 rebalances the power of the existing weapons while introducing five new ones: a flamethrower, a chain gun, a mortar cannon, a 'Gorgon' Pistol, and the Ink Grenade. The chain gun and the mortar are heavy weapons, forcing the player to move at walking speed while carrying it in both hands. The Gorgon Pistol is an SMG-like machine pistol that fires four four-shot bursts per magazine. The Ink Grenade doesn't damage with its detonation, but instead temporarily poisons the area it was thrown, making it very useful for driving enemies out of cover. Grenades can be planted on walls or floors as proximity traps that go off when an enemy nears, but only fragmentation grenades have the ability to kill foes when they go off.[2]

The player's health is represented by a red 'Crimson Omen' that fades onto the screen the more damage the player takes; staying out of the line of fire allows the player to recover their health. Depending on the game mode or difficulty, if the player takes too much damage, they enter a downed state where they can crawl around the map to get out of battle and seek help. During this time, a teammate can revive him, an enemy may brutally execute the downed player, or the player may bleed out if too much time has passed. The player can also grab a downed character and use them as a meatshield, allowing the body to absorb damage but forcing the player to use a one-handed pistol.[3] Explosive weapons will simply destroy the character they strike.[4] Like its predecessor, Gears of War 2 features an optional mature content filter, which, when active, makes blood appear as sparks and removes harsh language from the dialogue.[5] Furthermore, progress towards most of the Xbox achievements for the game can be earned in either campaign or multiplayer modes.[1]

Campaign mode[edit]

The campaign mode in Gears of War 2 allows for a single player or two players playing cooperatively as Marcus or Dom. A new 'Normal' difficulty was added between the game's 'Casual' and 'Hardcore' difficulties. There is also an 'Insane' difficulty that is unlocked after the player completes the game at least once. Players in co-op mode can select different difficulties, and a 'communal combat system' will adjust the game's artificial intelligence to give both players a fair challenge.[1] The co-op campaign can be played in a drop in/drop out manner, with the second player able to join the first player's game in progress.[6] As well as collecting some COG tags as in the first game, players can search other story-based items such as personal letters and medical records, with discovered items being added to a war journal.[1]

The campaign features a deeper story with new characters, new weapons, and new enemies according to John DiMaggio, the voice actor for Marcus Fenix.[7] New vehicles have been added to the game, such as the Centaur Tank, which lead designer Cliff Bleszinski describes as a 'tank with monster truck wheels.'[8] Players will also ride a Brumak and Reavers in the game.[9] Cut-scenes use the better facial rendering technology of Epic's Unreal engine, and engage in more dramatic angles for the conversation, as well as using a video screen on Jack (the all-purpose robot used by Delta squad) to talk with their commanders face-to-face.[1]

Multiplayer[edit]

Gears of War 2 features an upgraded multiplayer mode that allows up to ten users to simultaneously play in teams of five-on-five.[10]Gears of War 2 includes most of the multiplayer modes, including Execution, Warzone, Annex and King of the Hill, and adds in three new modes.[2][10] Guardian is a modified version of Assassination from the original Gears of War, but allows players to continue fighting after the leader has been killed, but losing the ability to respawn.[10] Wingman splits all ten players into five teams of two, where both members of a team play as the same character.[10] Submission, formerly known as Meat Flag,[2] is a version of capture the flag in which players attempt to 'down' an enemy controlled by the game's AI and move its body to their team's base or objective to earn points. The 10 maps shipped with the game originally are Avalanche, Blood Drive, Day One, Hail, Jacinto, Pavilion, River, Ruins, Security and Stasis[10] A Halo-like matchmaking system has been utilized for the online multiplayer[1] Players can now engage in multiplayer scenarios with any combination of human players and artificial intelligence controlled by the game, with the ability to set the AI's intelligence level.[11] Horde is a new co-op mode for five players, fighting off waves of attacking Locust together, with each wave becoming more difficult.[9] Horde Mode does not feature bot support as in competitive multiplayer, and can be played alone.[12]

Players can pan around a map as the camera focuses on areas of intense fighting, and the Ghost Cam allows a player to roam freely around a map. The ability to take photographs is also featured, which enables the player to take a photo, which can be uploaded to the Gears of War website and is rated on the quality of action in the shot.[2]

Synopsis[edit]

Setting[edit]

Gears of War 2 takes place six months after the detonation of the Lightmass Bomb at the end of the first game. Though most of the underground army of the Locust Horde was destroyed, the explosion also caused much of the liquid Imulsion underground to vaporize, causing a fatal disease called Rustlung to spread among the diminished human population. After months of peace, the cities of Tollen and Montevado suddenly and mysteriously disappear underground, leading the Coalition of Ordered Governments (COG) to suspect the resurgence of the Locust.[13] Soon after, the once impenetrable Jacinto, one of the last remaining safe havens for humans, begins to show signs that the same fate awaits it. To stop the fall of Jacinto, the COG responds with a large-scale counter-offensive against the Locust.[1][13] Senior Producer Rod Fergusson says 'In order to save Jacinto, [the COG] have no choice but to take the war to the Locust.'[1]

Characters[edit]

Returning characters includes the main protagonists of the series Marcus Fenix and Dominic (Dom) Santiago and others from the first game, including Marcus and Dom's fellow Delta Squad COG soldiers, Augustus 'Cole Train' Cole and Damon Baird. Also returning in supporting roles are radio dispatcher Anya Stroud and senior officer Colonel Hoffman. Lead designer Cliff Bleszinski confirmed that the character Carmine would be returning, but did not reveal how or in what capacity as Carmine was killed in the original Gears of War.[14] It was later revealed that the original Anthony Carmine would not be present in the Gears of War 2 campaign, but rather his brother, Benjamin,[15] would make an appearance.[16] The game also introduces several new characters. They include Chairman Prescott, the noble, yet near-dictatorial military leader of COG; Tai Kaliso, 'a spiritual and meditative warrior from a tradition of honor bound fighters;' and Dizzy Wallin, a former Stranded who joined the COG to keep his family safe. Dom's wife Maria also makes an appearance, and Dom's search for her plays an important part in the story.[1]

Plot[edit]

As Gears of War 2 begins, the COG army is mobilizing to send forces into the depths of Sera to assault the Locust directly. The COG deploy several units into the Locust Tunnels, known as 'The Hollow', despite sustaining heavy casualties. Delta Squad, consisting of Marcus Fenix, Dom Santiago, Benjamin Carmine and later Augustus Cole and Damon Baird, continues to search the Hollow and discovers that the Locust are using a giant Riftworm to sink the human occupied cities. The Locust plan to destroy the rock structures at the outskirts of Jacinto, the last major Human city, in hopes of sinking it into the ground.

Delta Squad kills the Riftworm before it can sink Jacinto and returns to the surface.[17] They are ordered to investigate a nearby abandoned COG outpost where they encounter experimented creatures of unknown origin and learn of a back door entrance to the Hollow in the nearby Kadar Mountains. They find prisoner cages and Dom convinces Marcus that Maria (Dom's wife) must be inside one of them. They manage to find her, but the Locust imprisonment and torture has left her severely disfigured and traumatized, unable to communicate. Faced with the nigh-vegetative state Maria is in, Dom tearfully chooses to euthanize her.[4] Marcus and Dom then charge into the Locust stronghold.

Inside, Delta Squad discovers the Locust Horde is locked in a civil war against the 'Lambent', a group of Locust who have been exposed to Imulsion. They decide to destroy both the Locust and Lambent forces by detonating a bomb under Jacinto, which will sink the city and flood the Locust tunnels. Marcus and Dom battle their way through the Locust tunnels, while Cole and Baird use a helicopter to transport a bomb into the cavern. A Lambent Brumak destroys the bomb before it can be detonated. Marcus improvises by using a satellite targeting solution to bombard the Brumak with an orbital laser, which causes it to violently explode. Jacinto begins to sink and sea-water floods into the sinkhole, destroying the remaining Locust forces. As the COG forces and civilians evacuate, a voiceover of the Locust Queen talks about unintended legacies. After the credits, a last voice over of Adam Fenix is heard, a radio transmission of a call for help, and a cry of desperation, revealing he is still alive.[4][17]

Development[edit]

Screenshot from the first Gears of War 2 trailer shown at the Game Developers Conference 2008, depicting Fenix executing a Locust with the chainsaw bayonet

Gears of War designer Cliff Bleszinski has done several interviews to highlight improvements to the game. Heavy Netcode optimization has been done to negate the host advantage problem in the first title[18] and hundreds of tweaks have gone into improving the cover system and movement.[19] To provide a deeper story, the team brought aboard novelist Joshua Ortega as to incorporate more personal drama within the sci-fi setting.[1]Steve Jablonsky provided the music for the game.[20] Epic Games also considered making the game easier after complaints about Gears of War. Senior producer Rod Fergusson admitted that — for the first game — 'We overshot on [the Casual] difficulty and a game that was a little harder than we intended.'[1]

A teaser image posted to the Gears of War 2 website on July 8, 2008 suggested that the game was to be released on November 9, 2008, but it was confirmed during the Microsoft E3 2008 press conference that the game would be released on November 7, 2008.[9][21] On July 14, 2008, the teaser image was removed and the website relaunched and updated for Gears of War 2.[22]

Gears of War 2 was a focal point during Microsoft's E32008 presentation on July 15, 2008, which included a 'hands-on' demo.[23][24] A second trailer, entitled 'Rendezvous,' was made available on July 14, 2008 as a part of E3. The Joseph Kosinski-directed trailer,[25] which features the Trans Am track 'Diabolical Cracker' from the album Red Line, takes its title and spoken words from Alan Seeger's World War I poem I Have a Rendezvous with Death.[26] The game's release date was also set, with a worldwide release to occur on November 7, 2008.[9] Microsoft and Epic Games announced on October 10, 2008 that Gears of War 2 had gone gold.[27] It was stated by Cliff Bleszinski that, unlike Gears of War, the previous installment, Gears of War 2 will not feature a PC port.[28]

Graphics[edit]

Comparison of the map 'Gridlock' in Gears of War and Gears of War 2

At the 2008 Game Developers Conference in San Francisco, California, as a showcase for the functionality of the Unreal Engine 3, Gears of War creators Epic Games showed various improvements to the engine with specific reference to the sequel itself. The video showed several demonstrations of the improvements, the initial being improvements to the in-game lighting through Screen Space Ambient Occlusion, in which dynamic shadows could be generated through the use of a pixel shading technique to render more realistically lit and shaded objects and actors, illustrated through comparison between character and environment models in the original game engine to that of Unreal Engine 3. Also showcased was the ability of the engine to render hordes of actors within the engine, as demonstrated with a large crowd of locust flocking through the 'Gridlock' multiplayer map from the original game. Alongside this technology was improvements to 'Matinee,' an artistic tool used for the rendering and editing 3-dimensional scenes within the game.[29]

Other physics-related features included improvements to the rendering of water in which specular light and physical interactions with were displayed more realistically, improvements to soft body entities demonstrated with a 'Meat Cube' and a floating ball possessing properties similar to that of liquid helium. The largest of these physics engine related changes was the introduction of destructible environments due to the implementation of real-timestructural analysis tools to generate the damage of the materials and subsequently their deformed shapes based upon resultant forces placed upon them. This was demonstrated with the use of explosive arrows fired from the 'Torque Bow' of the original game causing damage to wooden planks, and also revealing rebar present after destroying areas of a stone structure.[29]

Downloadable content and updates[edit]

On February 20, 2008, coinciding with the game's announcement at the Game Developers Conference, a free set of gamer pictures and a dashboard theme, as well as a teaser trailer titled 'Duel,' were made available via the Xbox Live Marketplace.[30] The first footage of gameplay from the campaign, highlighting new features of the game, was released online and to the Marketplace on May 9, 2008.[31] After the Microsoft E3 press conference, the 'Rendezvous' trailer and the press conference demonstration was available for download as well as a new free set of gamer pictures and a dashboard theme.[26] Upon release, every new copy of Gears of War 2 features a code to download the 'Flashback Map Pack,' which includes five enhanced multiplayer maps from the original game. Customers who attended the GameStopMidnight Madness game release event received a code to unlock a gold-plated Hammerburst rifle for use in multiplayer and a code for an exclusive Xbox 360 Dashboard theme optimized for the New Xbox Experience.[32]

The first downloadable content released after Gears of War 2 was the 'Combustible Map Pack,' which consists of three new multiplayer maps. This add-on was announced and released on December 15, 2008.[33] The second title update was released on January 21, 2009, featuring several adjustments to gameplay and adding additional Achievements, the patch attempts to correct many of the 'glitches' that players have discovered since the game's release.[34][35]

A third update was applied to Gears of War 2 on March 24, 2009. The update added an experience-based ranking system in which the player is given a numerical value based on their amount of experience points, which are gained by shooting or killing enemies in public multiplayer. The update also addressed several issues with matchmaking, including adding bots in place of players who have quit or lost connection to the game.[36]

In early July 2009, Epic Games applied a fourth update to Gears of War 2, which added the ability to gain experience from the multiplayer Horde Mode, as well as applying several more gameplay fixes.[37][38] On July 28, 2009, the 'Dark Corners' add-on was released. This add-on consisted of seven new multiplayer maps, and an additional campaign chapter that was originally deleted from the game.[39] The deleted scene takes place after Maria's death, where the user can choose to either sneak into the stronghold as Theron Guards or charge in as in the original game, though the level is different from the one that appeared in the final game and features a cameo from a Stranded character from the original Gears.

All Fronts Collection[edit]

On May 6, 2009, Microsoft and Epic Games issued a joint press release announcing the Gears of War 2: All Fronts Collection, to be released on July 28, 2009. The All Fronts Collection was to be sold as a retail package, and would have included all add-ons released for Gears of War 2, a poster, and a strategy guide for the game.[40] In response to complaints that the All Fronts Collection had identical pricing to the Dark Corners add-on, but significantly more content, as well as the All Fronts Collection retail package not being made available in certain regions, Epic Games adjusted the release plan; the All Fronts Collection was released digitally via Xbox Live and the Dark Corners add-on was reduced in price.[41]

Stereoscopic 3D[edit]

In June 2010 during the Electronic Entertainment Expo 2010 Mark Rein (vice president of Epic Games) was showcasing a tech demo of Gears of War 2 in stereoscopic 3D running on an Xbox 360 thanks to the TriOviz for Games Technology.'This technology’s great because it works on normal HD TVs, as well as the very high end 3DTVs,' Rein commented to Computer and Video Games. 'We're not planning to re-release this in 3D - unless Microsoft want us to - but I'm sure its technology may be keen to put in the games developed by our partners.'[42]

In October 2010 TriOviz for Games Technology has been integrated in Unreal Engine 3, allowing to easily convert in stereoscopic 3D, numerous past and upcoming games developed with this engine.[43][44]

Marketing[edit]

A Limited Edition of the game was confirmed on February 20, 2008.[45] On July 14, 2008, more information about the Limited Edition's contents was revealed. The edition features alternative cover art, a SteelBook case with a bonus content DVD, a book entitled Beneath the Surface: An Inside Look at Gears of War 2, which includes concept art and story-related information, a keepsake photo of Dominic and Maria, and an exclusive Xbox Live code to unlock a gold-plated Lancer for online play.[46][47] As a bonus item promoted by electronics store Best Buy, customers who preordered the Limited Edition also received a bonus Remote Control Centaur Tank replica, just like the new vehicle introduced in the game, free of charge.[48]

Reception[edit]

Critical reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings93.32%[49]
Metacritic93/100[50]
Review scores
PublicationScore
1UP.comA[51]
CVG9.3/10[52]
Edge9/10[53]
Eurogamer9/10[54]
Game Informer9/10[55]
Game Revolution[57]
GamePro[56]
GameSpot9.0/10[58]
GameSpy[59]
GameTrailers9.5/10[60]
Giant Bomb[61]
IGN9.5/10[4]
OXM (US)9.5/10[17]
X-Play[62]
PC Advisor[63]
The Daily Telegraph9/10[64]

Gears of War 2 received widespread critical acclaim. It currently holds a 93.32% aggregate review score at GameRankings,[49] and a 93/100 from the aggregate review website Metacritic.[50]

While the game has been praised for the addition of a deeper plot than the original Gears of War and being highly polished, reviewers noted that the multiplayer experience did not resemble the previous game especially in its quick pace and enjoyability. IGN noted that while the first four acts of the game were satisfying, in the final act 'the last boss is a complete joke and the ending feels just a tad too abrupt,' and that there were some bugs and lag in the online multiplayer. Overall, IGN stated that '[Gears of War 2] has its flaws when it comes to the technical side of multiplayer and the last act of the campaign and the voice acting might turn some off. Still, none of that comes close to holding back Gears of War 2 from its destiny: being one of the best games available on the Xbox 360.'[4] Also, even though the new plot was praised, critics such as Official Xbox Magazine scrutinized the game's middle acts saying that most of the plot 'falls flat.'[17]

Both IGN[4] and Eurogamer, among others, positively mentioned the new 'Horde Mode' feature, with Eurogamer saying that 'Horde is a weighty slab of fun that can turn almost any of them into a time-sink, and the leaderboards are likely to be as compelling a reason to stick with Gears of War 2 as the leveling system has been for Call of Duty 4: Modern Warfare.'[65]X-Play praised the game for its 'polished cover system' and cooperative campaign mode. X-Play also praised the new weapons and characters and its 'brilliant' multiplayer experience.[62]Game Informer called the single-player campaign 'satisfying' and called the co-op campaign amazing and goes on to call online multiplayer 'an outstanding contrast to team deathmatch or capture-the-flag scenarios.'[55]

Sales[edit]

Gears of War 2 has achieved significant success after its release. In its opening weekend, the game sold over two million units,[66] and set a new record for the number of simultaneous players on Xbox Live, with over 1 million people logging on to play the game.[67] The game went on to sell over three million copies worldwide within the first month of its release,[68] and pushed past four million in sales within the first two months.[69] It was the sixth best-selling game of December 2008 in the United States, selling in excess of 745,000 copies.[70] It was also the tenth top-selling game in the United States in 2008, with over 1.3 million copies sold.[71] It received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[72] indicating sales of at least 600,000 copies in the United Kingdom.[73] As of May 7, 2009, Gears of War 2 had sold over 5 million units worldwide, bringing the franchise total to 11 million units sold.[74]

Awards[edit]

Gears of War 2 won several awards following its presentation at E3 2008. IGN gave it the awards Overall Best Shooting Game and Overall Best Graphics Technology of E3 2008.[75]Game Critics Awards gave the game Best Action Game of E3 2008.[76]Gears of War 2 also won Best Shooter[77] and Best Xbox 360 Game at the 2008 Spike Video Game Awards.[78]

Sequel[edit]

On April 13, 2010 on Late Night with Jimmy Fallon, Cliff Bleszinski announced Gears of War 3 and debuted a trailer, titled 'Ashes to Ashes.' The game is set 18 months after the events of Gears of War 2. It was originally going to be released on April 8, 2011, but was delayed and was finally released on September 20, 2011.[79][80]

References[edit]

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External links[edit]

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Strategy Guide/Walkthrough/FAQ
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Insane mode

Successfully complete the game to unlock the Insane difficulty.

Bonus multiplayer skins

Successfully complete the indicated task to unlock the corresponding skin in Multiplayer mode:

    Anthony Carmine: Successfully complete Act 1 in the original Gears Of War (have any Act 1 achievement unlocked from that game).
    Dizzy Wallin: Successfully complete Act 1 in Single Player mode.
    Flame Grenadier: Successfully complete Act 4 in Single Player mode.
    Kantus: Successfully complete Act 2 in Single Player mode.
    Lt. Minh Young Kim: Find 10 COG tags in the original Gears Of War (have the 'Time To Remember' achivement unlocked from that game).
    RAAM: Defeat RAAM in the original Gears Of War (have the 'A Dish Best Served Cold' achievement unlocked from that game).
    Skorge: Successfully complete Act 5 in Single Player mode.
    Tai Kaliso: Successfully complete Act 3 in Single Player mode.
Bonus Gamerpics

Successfully complete Campaign mode on the Insane difficulty to unlock a Gamerpic of Marcus. Get the 'Seriously 2.0' achievement to unlock another Gamerpic of Marcus. Get the 'Friends With Benefits' achievement to unlock a Gamerpic of Marcus and Dom. With the Collector's Edition of the game, insert the bonus disc, and go to 'Gamer Pictures' to unlock both sets. One set has COG and the other has Locust.

Star rank

When you reach rank 100, instead of '100' appearing as your rank, you will instead have a star. This indicates it as being the highest rank possible.

Using any regular weapon with Boomshield

While standing above a Boomshield, equip your pistol. Perform a melee attack, then quickly press X + D-pad Left or Right. If done correctly, you should now be using whatever weapon was in the left or right slot with your Boomshield equipped. Note: This will not work with the Mulcher or Mortar, as they do not occupy an actual weapon slot.

Neck break

While in front of a downed enemy, press X + A. This will automatically break the enemy's neck from any direction quickly and effectively without picking the enemy up first.

Kung fu flip

Take cover behind anything you can jump over, such as a Boom Shield. Quickly press Up + A, then press A again. Wait a split second, then press Down + A.

Easy Flame Grenadier kills

To easily kill a Flame Grenadier, shoot the fuel tanks on its back. It will then become a very large mobile grenade. Do not stand too close to it or you will be downed or killed.

Skipping cinematics

Press Back to skip the cinematic sequences. Whenever Marcus is talking to control (he will have a finger on his ear) or to Alpha 2, you can also them. Marcus will sometimes say something similar to 'Don't wanna here it' or 'Quit yapping'.

Hidden sequence

When the 'Gears Of War: Press Start' screen appears, do not press Start. Allow the game to idle for a few minutes, and a bonus video will begin to play.

Hidden message

Successfully complete the game, and allow the credits to end to view a secret message.

Cowboy hat easter egg

Play Act 1: Chapter 3 - 'Rolling Thunder' on the Insane difficulty. Shoot the three hidden cowboy hats at the start of the chapter. You and the other COG will wear cowboy hats for the rest of the level. Additionally, a Corpser will also be wearing a cowboy hat.

Toaster easter egg

In Act 4: Chapter 5 - 'The Best-Laid Plans', after meeting Dom (or Marcus if co-op) again, walk to the end of the hallway where Locust ammunition boxes are found. Shoot the pedestal in the center along the wall, then press X to reveal a hidden toaster that will pop some toast.

Collectible locations

The 41 Collectibles can be found at the following locations:

Act 1: Tip Of The Spear

Chapter 1: Welcome To Delta

    Collectible 01: The Eagle Newspaper

    When the chapter begins, make sure to select the 'Training' option. Immediately after you begin, go down the alley, and look on the ground for The Eagle Newspaper; it is in the middle of the street.

    Collectible 02: Ambulance Driver's Log

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    Once you drop down the ladder at the end of the training area, go right, and enter the garage to find the Ambulance Driver's Log.

Chapter 2: Desperation

    Collectible 03: Doctor's Journal

    After your first encounter with the Locusts in the hospital, you will be in a long room overlooking the floor below you. Go to the left of the room and into a small adjacent room to find the Doctor's Journal.

    Collectible 04: Jacinto Medical Center File

    A few rooms ahead you will find a large, enclosed reception desk in the center of the room. Check the floor inside to find the Jacinto Medical Center File.

    Collectible 05: COG Letterhead

    Right beside the cafeteria is a small room with a desk and a computer. Inside this room is the COG Letterhead.

    Collectible 06: COG Proclamation

    The COG Proclamation is on the second floor of the hospital's lobby, near some ammo just as you enter the room.

    Collectible 07: COG Tags - Private Dylan Murphy

    As soon as you exit the hospital, turn right to find the tags behind a pillar.

Chapter 3: Rolling Thunder

    Collectible 08: Grindlift Spec Sheet

    The Grindlift Spec Sheet is right behind you as you start, on the wall.

    Collectible 09: Ammo Requisition Form

    When you get off the rig to defend Dizzy, check to the left of the rig. It is near some bushes and ammo.

Chapter 5: Roadblocks

    Collectible 10: Jacinto Sentinel Newspaper

    In the first building you enter in this chapter, check upstairs. The Jacinto Sentinel Newspaper is near some grenades.

    Collectible 11: Memorial Inscription

    After getting rid of the Tickers, check the wall of the war memorial to find the Memorial Inscription.

    Collectible 12: Landown Delivery Driver's Note

    This Collectible can be found on the floor at the back of the Imulsion station.

    Collectible 13: COG Tags - Private Samuel Lee

    About half way through the tunnel, your way is blocked by wrecked cars. Before you go up the short set of steps that bring you to these cars, check to the left to find a room with the tags inside.

Act 2: Denizens

Chapter 2: Indigenous Creatures

    Collectible 14: Gear Journal

    When you find the second Rockworm, go left, and cut through the vines. You will find a Grindlift, some ammo, and the journal here.

    Collectible 15: Kantus Scroll

    After you reach the top of the spire and kill the Reaver that appears, you can find the Kantus Scroll behind the Troika at the back of the platform.

Chapter 3: Disturbing Revelations

    Collectible 16: Locust Emblem

    After your first encounter in this chapter with Drones, Wretches, and Kantus, go through the doors to find the Locust Emblem near some ammo.

Chapter 4: Sinking Feeling

    Collectible 17: Ilima Help Wanted Ad

    Go up the path and to the right of the Bloodmounts. It is on the overlook that faces the snipers, near a Gorgon pistol.

    Collectible 18: COG Tags - Hank Bissell

    On your way out, shortly after Cole saves you, the tags can be found just inside the building.

Chapter 5: Captivity

    Collectible 19: Stranded Journal (Jennifer)

    After releasing Baird from his cell, check to the right in a small alcove.

Chapter 6: Intestinal Fortitude

    Collectible 20: Car Gold Magazine

    Head left as soon as you start the chapter to find the magazine on the floor.

    Collectible 21: COG Tags

    These can be a little hard to see. After you find Carmine, but before you reach the ramp, look around on the floor to the left.

Act 3: Gathering Storm

Chapter 2: Origins

    Collectible 22: New Hope Journal

    After Command tells you to proceed deeper into the facility, check in the small office to the right as you enter the new room. The journal is near a Boltok pistol.

    Collectible 23: New Hope Memo

    This collectible is in a small room connected to the main hallway. You have to kick down a door in this room to reach the memo.

    Collectible 24: New Hope Medical File

    Later in the chapter, you will come across a room with a few turrets on the ceiling, and a switch at the back of the room to deactivate them. In the small room behind the switch you can find the New Hope Medical File.

Chapter 3: Rude Awakening

    Collectible 25: New Hope Journal

    After exiting the facility, do not get on the train. Instead, go right, and go inside the small building. The New Hope Journal is on the floor at the back.

    Collectible 26: Captivity Marks

    Before boarding the final train, turn around, and go inside the building at the back of the train yard to find the Captivity Marks scratched on a wall.

Chapter 5: Displacement

    Collectible 27: Stranded's Journal

    After you fight the flame grenadier and destroy the gunboat, check in the middle of the area for a short set of steps. The Stranded's Journal is at the top of them.

Act 4: Hive

Chapter 1: Priorities

    Collectible 28: Locust Terminal

    The Locust Terminal is in the same room where you have to activate a terminal to search for Maria. Do not activate the first terminal yet. Instead, check the second terminal to get this Collectible.

Chapter 2: Answers

    Collectible 29: Locust Prisoner's Journal

    Once the Mauler, Theron Guard, and Drones have left or been dealt with, before checking the terminal, look to the left of it near the cavern wall to find the Locust Prisoner's Journal.

Chapter 3: Hornet's Nest

    Collectible 30: Locust Jailer Document

    Just downstairs from where you enter, turn right, and go down the small corridor. You will find the Locust Jailer Document on the floor.

    Collectible 31: Human Finger Necklace

    This Collectible can be easy to miss. After you defeat the pair of Grinders that come out of the large doors, you will need to Roadie Run to enter the small room with the Troika before the door closes. If you do not get through the door in time, Roadie Run up the steps and across the room to get in the second door before it shuts. The Human Finger Necklace is behind the Troika.

Chapter 4: No Turning Back

    Collectible 32: Locust Calendar

    Go up the stairs just after you start the chapter. The Locust Calendar is the round thing with glowing orange lights on it, against the wall.

    Collectible 33: Locust Defensive Plans

    After pulling the lever to extend the bridge, run across it, and turn left. The Locust Defensive Plans are at the end of the hall.

Gears of war 2 horde beast rider

Chapter 5: The Best-Laid Plans

    Collectible 34: Locust Invasion Map

    Before getting on the lift, go around the outside of the palace to find the Locust Invasion Map in a little alcove just past the lift.

    Collectible 35: Trinity Of Worms

    Before heading down the spiral staircase, climb the staircase on the right (where the Grinder was). This Collectible is a pattern on the floor at the end of the hallway, beyond the stairs.

Chapter 6: Royal Inquisition

    Collectible 36: Locust Tablets

    Near the beginning of the chapter, the Locust Tablets are on the floor between two pillars. They are to the left of the computer room, near the corner.

Act 5: Aftermath

Chapter 2: Desperate Stand

    Collectible 37: COG Recon Report

    After the Raven clears the Locust off the platform for you, head right, and go down the stairs to the lower platform. The COG Recon Report is here, near some ammo.

    Collectible 38: COG Tags - Sergeant Devon Jackson

    During the final encounter, look on the floor to the right of the Longshot. The tags are on the very right edge of the platform.

Chapter 3: Free Parking

    Collectible 39: Jacinto Sentinel Newspaper

    Shortly after the fight in the courtyard, proceed to the next area, where you should have to fight a Grinder in the center. The newspaper is behind the wall to the right of the Grinder.

    Collectible 40: COG Tags

    The tags are near the end of the level, inside a ruined building on the left-hand side of the street.

Chapter 4: Tenuous Footing

    Collectible 41: Stranded's Journal

    After the building collapses, check in the corner behind a desk which you can destroy to find the Stranded's Journal.

Meatflag gamercards

Complete a game of Submission, then press Y to view the game stats. Scroll down to the Meatflag (Chaps, Franklin, or Hanley) to see their gamercard, complete with a detailed profile and unlocked achievements.

Jack Thompson reference

Enter the arcade room on the 'Day One' multiplayer map with a character or the Ghost Cam. One of the fake arcade machines is entitled 'Murder Simulator', a jab at attorney Jack Thompson, who often labeled Gears Of War (among other games) a 'murder simulator'.

Easy 'A Parting Gift' achievement

At the main menu, select the 'Multiplayer' option, and set the match type to 'Local'. You can play split-screen, and have the person going for the achievement swing a grenade with LT, but do not throw it. Have the other player down him (not kill him), and stand over his body. The grenade will also drop and kill both players. Do this ten times to get the 'A Parting Gift' achievement.

Easy 'Around The World, Again' achievement

At the main menu, select the 'Multiplayer' option, and set the match type to 'Local'. You can set the match to one round with two minutes against one bot (or another controller). Then, just win on every map to get the 'Around The World, Again' achievement.

At the main menu, select the 'Training Ground' option. At the bottom of the list, choose the 'Build Your Own' selection. Set the bots to one, difficulty to Casual, and rounds to one with two minutes. Press Start, and then select the map. Win a game on every map to get the achievement. Note: It is easier to play as the Cog team.

Easy 'Hoard The Horde' achievement

While playing Horde mode, after wave 6 or 7, Maulers will start attacking. After killing a Mauler and picking up their Boomshield, tap A to plant it in the ground. Note: Guns and body parts cannot be in the way, and it must be a flat surface. However, Drones can knock them over; it is recommended to plant them facing in the opposite direction so the enemies cannot pass them in any way. You must pick them up at the end of every round and replant them or they will disappear. Plating one to two Boomshields on the stairs to one of the towers on the Gridlock, Jacinto, or Blood Drive map is an easy way to get the 'Hoard The Horde' achievement while sitting just beyond the reach of a flamethrower.

Easy 'Kick 'Em When They're Down' achievement

Perform the following eleven unique executions on an enemy to get the 'Kick 'Em When They're Down' achievement:

    Rude Awakening: Lancer + B
    Meatsnap: Press A, then X
    Curbstomp: Any weapon + X
    Triple Punch C-C-Combo: Any non-execution weapon (for example, shotgun) + Y
    Snixecution: Sniper rifle + Y
    Torque Nudge: Torque Bow + B
    Pistolwhip Deluxe: Boltok pistol + Y
    Boomshield Headache: Boomshield + Y
    Shotgun Golf: Shotgun + B
    Torquapitation: Torque Bow + Y
    Sniper Head Thunk: Sniper rifle + B
Easy 'Party Like It's 1999' achievement

Have two controllers, go to Multiplayer, and log in both players. Set the number of rounds to '15' and the time limit to '1'. Select a map where you spawn close to the other character; the best one is Security. Switch back and forth between the players, and take turns killing the other one with the shotgun until you run out of rounds. You should be able to get 29 rounds in, timing at an average of 16 to 18 seconds per round, before you are forced to go to the multiplayer lobby and start over.

The following method is slower, but you do not actually have to play through the rounds. This trick requires two controllers, charge kits, and charge cords to prevent the controllers from going into sleep mode during game play. Go to Multiplayer, and set up a match of Warzone with a time limit of '1'. The number of rounds are not important because when you enter the game with both players, you will just have them remain idle for the full minute. The round will be called as a stalemate, no one will get the score, and a new round will automatically start. Fall in love at first kiss movie sub indo. You can do this indefinitely without returning to the multiplayer lobby as long as you have deactivated the automatic shutdown feature on your Xbox 360 and your controllers do not turn off and halt game play. If you allow the game to run in this manner for approximately five hours a day, you should get the 'Party Like It's 1999' achievement within a week.

Easy 'Pound Of Flesh' achievement

When you have a frag grenade, down an enemy bot or player. Tag them with the frag grenade by pressing B. Immediately afterward, press A to pick them up as a shield. They will explode from the frag grenade that would have killed you. Repeat this ten times to get the 'Pound Of Flesh' achievement.

Easy 'Seriously 2.0' achievement

This trick requires one account which has the 'Seriously 2.0' achievement (source account), and a second account that you wish to have the achievement on (target account). Load the game with the source account while offline. Start the first chapter of 'Training Grounds'. As the game starts to load, press Xbox Guide, then press X to sign the source profile out. Select 'Yes' to confirm that you want to sign out. Quickly press X again, and sign in the target account. If done correctly, the game will display a message stating that it will be returning to the main menu as the sign in profile has changed. Press A to return to the main menu. Notice that the target account is still logged in, and if you check the achievements from the main menu, you should now have 100,000 kills, but it will be shaded in grey (as yet to be unlocked achievements normally appear). Load any game type or campaign, kill one enemy, and the 'Seriously 2.0' achievement will become unlocked.

Play Act 5: Chapter 5 - 'Closure' in the solo campaign. Set the difficulty to 'Casual' to make it easier to get more kills with splash damage. The level will start with a quick sequence where Marcus tells control he has 'hijacked a Brumak.' Press Select to skip the sequence and go directly into the level. Note: The sequence plays every time you restart; getting through it will save a lot of time in the long run. In the first three seconds, you will see two or three groups of Locust soldiers. Kill them as fast as possible, then select 'Restart from checkpoint', and repeat. The fastest way to do this is as follows:

  1. Skip the sequence.
  2. When game play begins, move directly to the right until the 'How to use Brumak' prompt appears.
  3. Press A to skip it. No more movement is required.
  4. From there, use LT to sight the Brumak's guns and rockets. Use rockets with X.
  5. Target the back group of Grubs just coming over the hill. The reticule may not turn red, but the rockets will hit.
  6. Fire a rocket burst, and while the burst is still firing, sweep the reticule down across the other Grub groups.

If done correctly, you should kill all the Grubs with one rocket burst before the Reavers hit you with their missiles. By using this strategy, you should get 100 kills every other round, with the occasional every third and next round depending on the number of kills you get per round. If done correctly, the rounds should only last about thirty seconds (including loading time in between rounds). This results in an average of 5,000 kills every half hour to forty five minutes.

Easy 'Suicide Missionary' achievement

You can still get the 'Suicide Missionary' achievement for completing the game on the Insane difficulty if you are playing in Co-op mode with somebody who is playing on a different difficulty. So have a second person play with you through the game, with them on the Casual difficulty. By doing this, when you are at a hard part, they can easily take care of it while you stay back and play it safe or snipe. You will also unlock the 'Friends With Benefits' achievement by doing this.

Easy 'Variety Is The Spice Of Death' achievement

Set up a local multiplayer Warzone match against a second controller. Set it to one round with two minutes. Set the map to Canals. Locate where the two players start. They are at mirrored locations at either end of the map. Quickly kill the second player with your equipped weapon (remembering to note the Torque Bow spawn point is located under a bridge in the center of the map). After the match has ended and you have returned to the Lobby, select the weapon spawning option. Change the Torque Bow to a weapon you need to get a kill with. Start another match on Canals. Leave the rest of the settings the same, though you may change from a COG to a Locust. Go to the Torque Bow spawn point, and pick up the weapon you changed it to. Then, kill your opponent with that weapon. Repeat this by changing the Torque Bow to the desired weapon before each match until you have earned the achievement. Note: You must get kills with the following weapons: Scorcher, Ink Grenade, Gorgon Pistol, COG Pistol, Lancer, Boltok Pistol, BoomShot, Hammerburst, LongShot, Mulcher, Shotgun, Torque Bow, Hammer Of Dawn, Frag Grenade, and Mortar. You do not have to kill anyone with the Smoke Grenade, Troika, or Boomshield. Melee attacks do not count towards a weapon kill. Additionally, you can use this trick to also get the 'Kick 'Em When They're Down' achievement.

Achievements

Gears Of War 2 Horde 4 Player Split Screen

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    Green as Grass (10 points): Train the rook (any difficulty).
    It's a Trap! (10 points): Story progression in Act 1, Chapter 2.
    Escort Service (10 points): Story progression in Act 1, Chapter 4.
    Girl About Town (10 points): Story progression in Act 1, Chapter 6.
    That Sinking Feeling (10 points): Story progression in Act 2, Chapter 4.
    Freebaird! (10 points): Story progression in Act 2, Chapter 5.
    Heartbroken (10 points): Story progression in Act 2, Chapter 6.
    Longitude and Attitude (10 points): Story progression in Act 3, Chapter 3.
    Tanks for the Memories (10 points): Story progression in Act 3, Chapter 4.
    Water Sports (10 points): Story progression in Act 3, Chapter 6.
    There's a Time for Us (10 points): Story progression in Act 4, Chapter 2.
    Better Wrapped in Beacon (10 points): Story progression in Act 4, Chapter 3.
    Have Fun Storming the Castle (10 points): Story progression in Act 4, Chapter 6.
    And the Horse You Rode in On (10 points): Story progression in Act 5, Chapter 1.
    You Are the Support, Son (10 points): Story progression in Act 5, Chapter 2.
    Brumak Rodeo (10 points): Story progression in Act 5, Chapter 4.
    Does This Look Infected to You? (10 points): Story progression in Act 5, Chapter 5.
    Tourist of Duty (25 points): Complete all campaign acts on Casual Difficulty.
    Guerilla Tactician (50 points): Complete all campaign acts on Normal Difficulty.
    Artist of War (75 points): Complete all campaign acts on Hardcore Difficulty.
    Suicide Missionary (150 points): Complete all campaign acts on Insane Difficulty.
    Collector (5 points): Recover 5 collectibles (any difficulty).
    Pack Rat (15 points): Recover 20 collectibles (any difficulty).
    Completionist (30 points): Recover all 41 collectibles (any difficulty).
    One-Night Stand (10 points): Complete 1 chapter in co-op on any difficulty (Marcus or Dom).
    Open Relationship (30 points): Complete 10 chapters in co-op on any difficulty (Marcus or Dom).
    Friends with Benefits (50 points): Complete all acts in co-op on any difficulty (Marcus or Dom).
    Once More, With Feeling (10 points): Perform 30 perfect active reloads (any mode).
    Takes a Licking (30 points): Melee 30 Tickers (any mode).
    Organ Grinder (10 points): Kill 30 enemies with a cover mounted Mulcher (any mode).
    Shock and Awe (10 points): Kill 30 enemies with the heavy Mortar (any mode).
    Said the Spider to the Fly (10 points): Kill 10 enemies with a planted grenade (any mode).
    Crowd Control (10 points): Melee 10 enemies down with the Boomshield equipped (any mode).
    Smells Like Victory (10 points): Kill 30 enemies with the Scorcher Flamethrower (any mode).
    Variety Is the Spice of Death (30 points): Kill an enemy with every weapon in the game (any mode).
    Seriously 2.0 (50 points): Kill 100,000 enemies (any mode).
    Standing Here, Beside Myself (10 points): Win 3 matches of Wingman (public).
    Beat the Meatflag (10 points): Capture 10 meatflags in Submission (public).
    It's Good to be the King (10 points): Win 10 rounds of Guardian as the leader (public).
    You Go Ahead, I'll Be Fine (10 points): Win three matches of King of the Hill (public).
    Back to Basic (10 points): Successfully complete the 5 lessons of multiplayer Training Grounds.
    Party Like It's 1999 (30 points): Play 1999 rounds of multiplayer (any mode).
    Around the World, Again (30 points): Win a multiplayer match on each map (any mode).
    Dirty, Dirty Horde (20 points): Survive the first 10 waves of Horde (any difficulty, any map).
    Hoard the Horde (30 points): Survive all 50 waves of Horde (any difficulty, any map).
    Crossed Swords (10 points): Win 10 chainsaw duels (any mode).
    A Parting Gift (20 points): Kill 10 enemies with a grenade while down but not out (any mode).
    Pound of Flesh (10 points): Use a meatshield to save your life 10 times (any mode).
    Photojournalist (10 points): Submit a spectator photo.
    Kick 'Em When They're Down (10 points): Perform all 11 unique executions on a downed enemy.

The following achievements require the 'Combustible Map Pack' and 'Flashback Map Pack' bonus downloadable content:

    Annex: Now With Execution Rules (75 points): Win an Annex match on each Flashback and Combustible Map Pack map (public matches only).
    Bound by a Shared Past (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
    Forged in the Fire (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
    More Mystery, Less History (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
    Skeletons in your Closet (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
    The Roof! The Roof! The Roof.. (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
    Trial by, and on, Fire (20 points): Survive first 10 Horde waves on Combustible Map Pack maps as a team.

Gears Of War 2 Horde Day One

The following achievements require the 'Snowblind Map Pack' bonus downloadable content:

    Battle-Tested Gear (30 points): Earn enough multiplayer experience to reach level 25 (Public only points).
    Rookie Gear (10 points): Earn enough multiplayer experience to reach level 5 (Public only points).
    Seasoned Gear (20 points): Earn enough multiplayer experience to reach level 15 (Public only points).
    Battle-Hardened Gear (50 points): Reach level 50 and play a match on each of the 4 Snowblind Map Pack maps (Public only points).
    Frigid Body Dynamics (5 points): Play a multiplayer match on each of the 4 Snowblind Map Pack maps (any mode points).
    Icy Dead People (25 points): Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty points).
    Never Eat Red Snow (20 points): Complete waves 1 through 10 on all Snowblind Map Pack maps in Horde (any difficulty points).
    The Weather Outside Is Lethal (15 points): Win a multiplayer match on each of the 4 Snowblind Map Pack maps (any mode points).
    Veteran Gear (75 points): Reach level 100 and win a match on each of the 4 Snowblind Map Pack maps (Public only points).

The following achievements require the 'Dark Corners' bonus downloadable content:

    Afraid of the Dark (20 points): Play a multiplayer match on each of the 7 Dark Corners Map Pack maps.
    Did Not Go Gentle (30 points): Win a multiplayer match on each of the 7 Dark Corners Map Pack maps (any mode points).
    Blood on the Sand (50 points): Reach level 50 in multiplayer and complete waves 1-50 on the Nowhere map in Horde.
    Am I Only Dreaming? (40 points): Reach level 40 in multiplayer and complete waves 1-40 on the Memorial map in Horde.
    Like Father, Like Gun (30 points): Reach level 30 in multiplayer and complete waves 1-30 on the Allfathers Garden map in Horde.
    Lost in Transition (20 points): Reach level 20 in multiplayer and complete waves 1-20 on the Way Station map in Horde.
    No, But His Face Rings a Bell (15 points): Reach level 15 in multiplayer and complete waves 1-20 on the Sanctuary map in Horde.
    Ride It All Night Long (10 points): Reach level 10 in multiplayer and complete waves 1-10 on the Highway map in Horde.
    Be Careful What You Wish For (10 points): Reach level 5 in multiplayer and complete waves 1-10 on the War Machine map in Horde.
    Is It Hot or Is That Just You? (25 points): Kill 25 Bloodmounts with a Scorcher while playing Horde on a Dark Corners Map Pack map.
    Two for the Road (25 points): Complete the 'Road to Ruin' deleted scene in co-op as either Marcus or Dom.
    Highway to Hell (25 points): Complete the 'Road to Ruin' deleted scene after choosing the blasting option.
    My Way or the Highway (25 points): Without being detected, complete the 'Road to Ruin' deleted scene after choosing the stealth option.

Gears Of War 2 Horde Gameplay

The following achievements require the 'All Fronts Collection' bonus downloadable content:

    Afraid of the Dark (20 points): Play a multiplayer match on each of the 7 Dark Corners Map Pack maps (any mode points).
    Am I Only Dreaming? (40 points): Reach level 40 in multiplayer and complete waves 1 - 40 on the Memorial map in Horde.
    Annex: Now With Execution Rules (75 points): Win an Annex match on each Flashback and Combustible Map Pack map (public matches only points).
    Battle-Hardened Gear (50 points): Reach level 50 and play a match on each of the 4 Snowblind Map Pack maps (Public only points).
    Battle-Tested Gear (30 points): Earn enough multiplayer experience to reach level 25 (Public only points).
    Be Careful What You Wish For (10 points): Reach level 8 in multiplayer and complete waves 1 - 10 on the War Machine map in Horde.
    Blood on the Sand (50 points): Reach level 50 in multiplayer and complete waves 1 - 50 on the Nowhere map in Horde.
    Bound by a Shared Past (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
    Did Not Go Gentle (30 points): Win a multiplayer match on each of the 7 Dark Corners Map Pack maps (any mode points).
    Forged in the Fire (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
    Frigid Body Dynamics (5 points): Play a multiplayer match on each of the 4 Snowblind Map Pack maps (any mode points).
    Highway to Hell (25 points): Complete the 'Road to Ruin' deleted scene after choosing the guns blazing option.
    Icy Dead People (25 points): Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty points).
    Is It Hot or Is That Just You? (25 points): Kill 25 Bloodmounts with a Scorcher while playing Horde on a Dark Corners Map Pack map.
    Like Father, Like Gun (30 points): Reach level 30 in multiplayer and complete waves 1 - 30 on the Allfathers Garden map in Horde.
    Lost in Transition (20 points): Reach level 20 in multiplayer and complete waves 1 - 20 on the Way Station map in Horde.
    More Mystery, Less History (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman points).
    My Way or the Highway (25 points): Without being detected, complete the 'Road to Ruin' deleted scene after choosing the stealth option.
    Never Eat Red Snow (20 points): Complete waves 1 through 10 on all Snowblind Map Pack maps in Horde (any difficulty points).
    No, But His Face Rings a Bell (15 points): Reach level 15 in multiplayer and complete waves 1 - 20 on the Sanctuary map in Horde.
    Ride It All Night Long (10 points): Reach level 10 in multiplayer and complete waves 1 - 10 on the Highway map in Horde.
    Rookie Gear (10 points): Earn enough multiplayer experience to reach level 5 (Public only points).
    Seasoned Gear (20 points): Earn enough multiplayer experience to reach level 15 (Public only points).
    Skeletons in your Closet (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty points).
    The Roof! The Roof! The Roof.. (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman points).
    The Weather Outside Is Lethal (15 points): Win a multiplayer match on each of the 4 Snowblind Map Pack maps (any mode points).
    Trial by, and on, Fire (20 points): Survive first 10 Horde waves on Combustible Map Pack maps as a team.
    Two for the Road (25 points): Complete the 'Road to Ruin' deleted scene in co-op as either Marcus or Dom.
    Veteran Gear (75 points): Reach level 100 and win a match on each of the 4 Snowblind Map Pack maps (Public only points).