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Steam Workshop Divinity 2

Divinity: Original Sin 2 - Digital Collector's EditionsAbout the GameThe Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart. Who will you be? A flesh-eating Elf, an Imperial Lizard or an Undead, risen from the grave? The Steam Workshop makes it easy to discover or share new content for your game or software. Each game or software might support slightly different kinds of content in their Workshop, so it's best to check out the official documentation for more details on what can be created and shared in that area.

  1. Divinity 2 Skills

Divinity: Original Sin 2 is an exceptional RPG, but that doesn’t mean mods can’t make it even better. With its robust editing tools and intuitive Game Master mode, expect to see lots of tweaks, new features and entire campaigns in the future. We’ll be updating this list over time, but we’ve already found plenty of helpful mods. Here are the best Divinity: Original Sin 2 mods so far.

Free pet pal

Steam Workshop Nexus

The pet pal talent is objectively and irrefutably the best ability in the game. Giving you the power to talk to critters, it’s an endless source of jokes, hints and hidden quests. By not picking it, you’d be missing out on many of the adventure’s greatest moments. This mod simply makes it a free ability, so you can use it straight away without being forced to pick between it and one of the many other handy talents. You’ll be able to blather away with Rivellon’s chatty animals to your heart’s content. An update to the mod also makes it affect everyone in your party, not just your character.

Expanded party size

Steam Workshop Nexus

Original Sin 2’s companions are all worth bringing along on your journey, adding elaborate personal quests to your journal that span the game and providing plenty of roleplaying opportunities. Unfortunately, with the maximum party size of four, you’ll have to leave at least two of them behind. The expanded party size mod, not surprisingly, lets you take all of them with you. There are some minor UI and dialogue issues, but nothing game breaking. Combat will be a bit unbalanced, however, so you might want to consider a higher difficulty.

Infinite spirit vision

Spirit vision lets you strike up a conversation with ghosts, opening up new ways to solve quests. It’s basically pet pal with spectres. Unlike pet pal, however, it’s an ability you have to cast, and it doesn’t last forever. This makes it easy to forget that there could be several more characters floating about. Infinite spirit vision keeps it on all the time, effectively making it a passive ability. If you’re in an area that’s haunted, there’s no faffing required, and you’ll notice right away. The original mod has vanished from Steam and Nexus, but this newer one comes with an expanded radius so you’ll see ghosts that are further away.

Origin and racial skill books

Steam Workshop Nexus

Several skills in Original Sin 2 are exclusive to specific races and character origins. It’s one of the few restrictions in what is an otherwise very flexible, classless system. The origin and racial skill books mod makes these skills unlockable in the same way as all the others by turning them into skill books. This includes pet summons, so you’ll be able to make a custom character that can control Ifan’s wolf and the Red Prince’s dragonling, but it doesn’t include the abilities granted by Fane’s Shapeshifter’s Mask. The skill books can be found in specific book shelves. The mod is no longer being updated as of December 2017.

Artificer and Bard skills

Steam Workshop Nexus

This mod adds a whopping 50 new skills to the game. They can be mixed and matched with other skills or used to create Bard and Artificer characters. The Bard skills call to mind its D&D counterpart, revolving around buffing and debuffing, but the cherry on top is the weaponised lute you can get your hands on. Artificer skills are based around messing with items, like duplicating potions and cursing objects, handy both in and out of combat. Both of these skill sets are great for support characters.

Tempest skills

Spears are kind of weird in Original Sin 2. They’re finesse weapons, but unlike daggers and bows, they don’t have any skills specifically associated with them . Unless you download the Tempest skill pack, that is. This mod gives spears piercing damage, bypassing armour, and also introduces ten spear-based skills that run the gamut from simple jabs to summoning an intimidating barrage of spears.

Chronicles of Divinity map collection

Steam Workshop Nexus

If you’d rather kick off a campaign without building every single map yourself, the Chronicles of Divinity map collection adds 12 new maps for GMs to throw into their games or tweak to their heart’s content. The collection includes a dingy pirate’s cove, an ancient Elven forest and a prison filled with lava. More maps are being added, including an alternate version of Fort Joy. The maps all come from the in-development Chronicles of Divinity mod, an unofficial expansion to the main game that introduces new classes, quests and the ability to sail around in your very own ship.

Combat sneak

Steam Workshop Nexus

By reducing the AP cost of sneaking in the middle of a fight down to two, the combat sneak mod makes stealth a viable combat tactic. At 4 AP, it's normally too expensive to make it all that useful. You'll still need to watch out for archers who might spot you, of course, and you'll want to take advantage of cover and stay out of the red view radius while you're sneaking up on your targets or getting out of dangerous situations. This mod is particularly useful if you take the Guerilla perk, which increases damage by 40% when attacking from stealth.

Divinity

JRavens GM Toolkit

Steam Workshop Nexus

While the GM mode comes with a mountain of assets—everything from incidental props and window dressing to ships and castles— you can never have too many toys to play with when you're building your very own campaign. This toolkit expansion adds hundreds of items, both entirely new and stuff that Larian created but either didn't finish or left out of the final version. It also makes the maps larger and more customisable, letting you remove previously fixed elements like rocks and trees. Particularly handy are the empty maps that allow you to create custom areas for your campaign without the need to make them on the separate editor. The mod is still in development, but its creator has been fixing bugs. They recommend starting a new campaign rather than using it in a pre-existing one.

Void Knight

Steam Workshop Nexus Trophy bass 2 download full version.

Another new class mod, Void Knight introduces a slew of skills that combine martial and magical attacks that debuff any unfortunate enemies that get in their way. There are skills for strength-based warriors, including knockdowns, charges and leaps, but these are joined by magical abilities that summon shadows and transform the caster into a void dragon. It's a broad set of skills, but the void mark system lends the class some cohesion. Certain attacks apply a void mark on enemies, cursing them and reducing their resistances, and when the number of void marks on a target hits four it empowers that skill. You’ll be able to make a Void Knight in character creation, but you can also pick up the skills from a vendor in Fort Joy and, later, on the Lady Vengeance.

Crafting overhaul

Steam Workshop Nexus

If you’ve found the perfect set of armour but hate the colour, or if you desperately need to craft a sword in the middle of the woods, then the crafting overhaul mod has you covered. Along with more than 1600 new crafting recipes and over 550 new items, it introduces armour dyes, unique craftable gear, fancy elemental weapons and extra conveniences like portable crafting stations and bags. And you’ll also be able to get your hands on the grisly corpse harvester: a weapon that lets you harvest parts from the corpses of your fallen enemies. And why would you need body parts? To craft new items, of course. I suspect Fane’s a big fan of this nasty piece of kit.

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From United States
I have the Steam version of Divinity II and I was wondering if there will be any changes besides Developers Mode to the GOG release. The game runs with this weird lag/stuttering that many have complained about. By default the game was locked at 30 FPS and still runs with this stuttering even on high level PC rigs despite any changes to the graphical options. I'm just wondering if anyone has any information about the technical differences. I was wondering if the game ran like that due as a result of the DRM in the Steam release. I'm aware the DRM was eventually removed but I'm not sure if any remnants of it is still affecting the game. I'd like the purchase the Anthology so I appreciate any feedback :)
Workshop
Post edited October 17, 2012 by chronox12
Raze_Larian
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From Canada
You can change or remove the frame rate cap in the options (before the second patch it was locked at 30).
I don't think there were any changes in D2:DC from DKS, aside from the Developer Mode, at least none significant enough to be worth mentioning (that I've seen, anyway).
Of the people who reported running into similar issues, I don't recall Steam coming up more than expected (also, you can start the game without the Steam client running; even before the DRM was removed it just used Securom, not Steam).
You may have already gone through them, but there are a few topics in the Larian forum with suggestions.
Try setting Distance Rendering to low and enable time slice shadows.
Check out the topic cant get over 7fps and the links it contains, and maybe the D2:ED topics below.
Choppy game - possible fix
For people with stuttering graphics
Post edited October 17, 2012 by Raze_Larian
chronox12
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From United States
Thanks for the prompt reply. I have one other question. It's stated on the website that Divinity Anthology includes 'unique items for the upcoming Divinity: Dragon Commander and Divinity: Original Sin' I noticed that this is mentioned for the retail release of the game. Will this be included if one purchases the digital GOG version of the anthology as well? Also what about those who already own the game on other platforms like Steam. Will the unique items be available for early adopters or does the game need to be bought again to acquire them?
Raze_Larian
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From Canada
The DLC item codes for D:DC and D:OS are only in the retail version of the anthology. It was actually a distributor for the boxed version that got the DLC added in the first place (see Swen Vincke's reply to a comment in the blog post Hatching the Anthology).
There was a Chinese New Year promo offer for Dragon Commander DLC early this year (forum announcement). The webpage is still up, so you can try submitting your email address to get in on the deal (as long as you don't mind silver instead of gold). I have not gotten any announcements from signing up (despite leaving the option checked to get updates), so you don't have to worry about getting on any mailing lists, etc.
There may be other opportunities for DLC bonuses as the releases for D:DC and D:OS get closer, or presumably with certain releases.
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