Fallout New Begas Mods
Per request, these are the mods I use in Fallout New Vegas. It is an incredibly unstable game on.
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This page lists all weapon mods in Fallout: New Vegas. |
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OverviewEdit
One of the features added to New Vegas is the ability to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.
Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats. Such is the case of the varmint rifle's unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with.
By themselves, the weapon mods are weightless and serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-between. In the case of the varmint rifle and other such weapons there exists more than one different type of modification. While you are not limited in the amount of total mods you can apply to a single weapon, you are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire. Convert 1377 to 1322.
Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. However, this might not always be a good thing. For example, extended magazines is almost always beneficial, unless the magazine must be reloaded on a shell by shell basis (ex: cowboy repeater), forcing a longer reload (not necessarily forcing the reload to be longer, since pressing the fire button stops the reload); scopes also have pros and cons, as they may increase maximum range, but make the gun harder to use in close combat situations.
The addition of a mod to a weapon will permanently increase the overall monetary value of that weapon by the value of the mod, even if the weapon is completely broken at the time it is applied.
UsageEdit
Weapon mods are attached via the Pip-Boy. To attach a weapon mod you must have both the weapon it is intended for and the mod in your inventory. Highlight the weapon you want to mod within the items section of your Pip-Boy, then select the modding menu via the button as indicated in the top right of the info panel. After you have selected a mod, the weapon name will have a + after it to show it has been improved, e.g. varmint rifle+. Once a weapon mod has been installed it cannot be removed.
GunsEdit
PistolsEdit
Weapon | Mod | Attribute | Base ID |
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.357 Magnum revolver | .357 revolver long barrel | Increases damage by 3 | 000eeeda |
.357 revolver HD cylinder | Increases condition by 50% | 000eeed9 | |
.44 Magnum revolver | .44 revolver scope | Adds a short range scope (1.86x magnification) | 0010c85b |
.44 revolver heavy frame | Increases condition by 50% | 0010c85c | |
.45 Auto pistol | .45 AP HD slide | Increases condition by 50% | 008e17 |
.45 AP silencer | Reduces weapon noise | 008e18 | |
9mm pistol | 9mm pistol extended mags | Increases mag capacity by 7 | 000eed3d |
9mm pistol scope | Adds a short range scope (1.6x magnification) | 000eed3c | |
10mm pistol Weathered 10mm pistol | 10mm pistol silencer | Reduces weapon noise | 00129878 |
10mm pistol extended mags | Increases mag capacity by 4 | 0010c858 | |
10mm pistol laser sight | Decreases spread by 0.4 | 0010c859 | |
12.7mm pistol | 12.7mm pistol silencer | Reduces weapon noise | 00147620 |
Hunting revolver (GRA) | Hunting rev. 6-shot cylinder | Increases cylinder capacity by 1 round | 000836 |
Hunting rev. match barrel | Decreases spread by 15% | 000834 |
RiflesEdit
Weapon | Mod | Attribute | Base ID |
---|---|---|---|
Anti-materiel rifle (GRA) | Anti-mat. rifle CF parts | Reduces weight by 7 | 000828 |
Anti-mat. rifle custom bolt | Increases rate of fire by 20% | 000829 | |
Anti-mat. rifle suppressor | Reduces weapon noise | 00082a | |
Assault carbine | Assault carbine extended magazines | Increases mag capacity by 6 | 0010c863 |
Assault carbine (GRA) | Assault carb. ext. mags | Increases magazine capacity by 6 | 00082b |
Assault carb. forged receiver | Increases condition by 33% | 00082c | |
Assault carb. light bolt | Increases rate of fire by 20% | 00082d | |
Automatic rifle | Automatic rifle upgraded internals | Increases rate of fire by 10% | 012804 |
Brush gun | Brush gun forged receiver | Increase weapon condition by 50% | 000eea72 |
Cowboy repeater | Cowboy repeater custom action | Increases rate of fire by 20% | 000eed39 |
Cowboy repeater long tube | Increases mag capacity by 4 | 000eed3a | |
Cowboy repeater maple stock | Reduces weight by 1.5 | 000eed3b | |
Hunting rifle | Hunting rifle extended mag | Increases mag capacity by 5 | 0010c862 |
Hunting rifle scope | Adds a high powered Scope (3.5x magnification) | 0010c860 | |
Hunting rifle custom action | Increases rate of fire by 33.3% | 0010c861 | |
Light machine gun | Light machine gun expanded drums | Increases mag capacity by 110 | 0010c852 |
Service rifle | Service rifle forged receiver | Increases weapon condition by 50% | 0010c851 |
Service rifle upgraded springs | Increases rate of fire by 30% | 0010c850 | |
Sniper rifle | Sniper rifle suppressor | Reduces weapon noise | 0010c864 |
Sniper rifle carbon fiber parts | Reduces weight by 5 | 0010c865 | |
Trail carbine | Trail carbine scope | Adds mid-range scope (2.6x magnification) | 000eea70 |
Varmint rifle | Varmint rifle extended mags | Increases mag capacity by 3 | 000eeed8 |
Varmint rifle night scope | Adds long-range night scope (2.86x magnification) | 000eeedb | |
Varmint rifle silencer | Reduces weapon noise | 000eeed7 |
SMGsEdit
Weapon | Mod | Attribute | Base ID |
---|---|---|---|
.45 Auto submachine gun | .45 Auto SMG compensator | Reduces spread by 0.5 | 00996a |
.45 Auto SMG drums | Increases ammunition capacity by 20 | 00996b | |
9mm submachine gun | 9mm SMG drums | Increases mag capacity by 30 | 000f18fc |
9mm SMG light bolt | Increases rate of fire by 30% | 0010b968 | |
10mm submachine gun | 10mm SMG extended mags | Increases mag capacity by 10 | 0010c85d |
10mm SMG recoil compensator | Decreases spread by 1 | 0010c85e | |
12.7mm SMG | 12.7mm submachine gun silencer | Reduces weapon noise | 001476b0 |
12.7mm submachine gun (GRA) | 12.7mm SMG laser sight | Decreases spread by 0.4 | 000822 |
12.7mm SMG stacked magazine | Increases magazine capacity by 6 | 000823 | |
12.7mm SMG suppressor | Reduces weapon noise | 000824 | |
Silenced .22 SMG | Silenced .22 SMG expanded drums | Increases mag capacity by 60 | 0010c86f |
ShotgunsEdit
Weapon | Mod | Attribute | Base ID |
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Hunting shotgun | Hunting shotgun long tube | Increases mag capacity by 3 | 000f0fe8 |
Hunting shotgun choke | Decreases spread by 40% | 000f0fe9 |
HeavyEdit
Weapon | Mod | Attribute | Base ID |
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K9000 cyberdog gun | K9000 mod - Resla roil | Increases damage by 2 | 0155c5 |
K9000 mod - Mentat chow | Increases rate of fire by 40% | 0155c2 | |
Minigun | Minigun damped subframe | Reduces spread to 0.35 | 0010c866 |
Minigun high-speed motor | Increases rate of fire by 25% | 0010c867 | |
Shoulder mounted machine gun | SMMG mechanical upgrade | Increases weapon condition by 25% | 00925b |
SMMG recoil compensator | Reduces weapon spread by 0.2 | 00925a | |
SMMG extended magazine | Increases magazine size by 15 | 00925c |
Energy WeaponsEdit
Fallout New Vegas Mods
PistolsEdit
Weapon | Mod | Attribute | Base ID |
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Laser pistol (GRA) | Laser pistol combat sights | Adds iron sights | 00083a |
Laser pistol focus optics | Increases damage by 3 | 00083b | |
Laser pistol recycler | Every 4th shot is free | 00083c | |
Plasma Defender (GRA) | Plasma Def. hi-cap terminal | Increases ammo capacity by 32 | 00083d |
Plasma Def. scope | Adds a short range scope (1.65x magnification) | 00083e | |
Plasma Def. sheath stabilizer | Decreases spread by 0.2 | 00083f | |
Plasma pistol (GRA) | Plas. pistol hi-energy ionizer | Increases damage by 7 | 000840 |
Plas. pistol mag. accelerator | Increases projectile speed by 100% | 000841 | |
Plas. pistol recycler | Every 4th shot is free | 000842 | |
Recharger pistol | Laser RCW recycler¹ | Every 4th shot is free | 0010c854 |
- ¹ PCPlaystation 3Xbox 360 The mod can also be attached to either the laser RCW or recharger pistol with full effects.
RiflesEdit
Weapon | Mod | Attribute | Base ID |
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Holorifle | Holorifle focus optics | Increases weapon damage (+25 DAM) | 013b1a |
Holorifle advanced calibration | Decreases spread by 0.25 | 013b20 | |
Holorifle reinforced components | Improves weapon condition by 1.5% ¹ | 012805 | |
LAER Elijah's advanced LAER | Auxiliary Recharger Chip | Replenishes ammunition (1/4 shots) | 0155c4 |
Prismatic Lens | Creates three beams that together do increased damage. (+30%) | 0155c3 | |
Laser RCW | Laser RCW recycler² | Every 4th shot is free | 0010c854 |
Laser rifle | Laser rifle focus optics | Increases damage by 3 | 0010c869 |
Laser rifle beam splitter | Splits beam and increases combined damage by 30% | 0010c86a | |
Laser rifle scope | Adds long-range scope (3.5x magnification) | 0010c868 | |
Plasma rifle | Plasma rifle magnetic accelerator | Increases speed of projectile by 200% | 0010c86b |
Tri-beam laser rifle (GRA) | Tri-beam LR focus optics | Increases damage by 3 per beam (9 total) | 000849 |
Tri-beam LR HD caps | Increases weapon condition by 200% | 00084a | |
Tri-beam LR hi-cap terminal | Increases ammo capacity by 24 | 00084b |
- ¹ PCPlaystation 3Xbox 360 The description incorrectly states that condition is increased by 50%.
- ² PCPlaystation 3Xbox 360 The mod can also be attached to either the laser RCW or recharger pistol with full effects.
HeavyEdit
Weapon | Mod | Attribute | Base ID |
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Flamer | Flamer expanded tanks | Increases mag capacity by 60 | 0010c85f |
Gatling laser | Gatling laser focus optics | Increases damage by 3 | 0010c86c |
Gatling laser carbon fiber frame | Reduces weight by 50% | 0010c86d | |
Plasma caster | Plasma caster HS electrode | Increases rate of fire by 25% | 0010c855 |
ExplosivesEdit
RiflesEdit
Weapon | Mod | Attribute | Base ID |
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25mm grenade APW (GRA) | 25mm G. APW exp. drum | Increases magazine capacity by 2 | 000825 |
25mm G. APW long barrel | Increases projectile speed by 100% | 000826 | |
25mm G. APW upgraded int. | Increases rate of fire by 25% | 000827 | |
Grenade rifle Mercenary's grenade rifle | Grenade rifle long barrel | Increases range by 100% | 0010c856 |
HeavyEdit
Weapon | Mod | Attribute | Base ID |
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Fat Man Fat Man (GRA) | Fat Man Little Boy kit | Reduces weight by 50% | 0010c1ad |
Grenade machinegun | Grenade machinegun high-speed kit | Increases rate of fire | 0010c857 |
Missile launcher | Missile launcher guidance system | Increases accuracy | 0010c86e |
Red Glare | Red Glare alpha strike | Increases speed of rockets by 20% | 009259 |
Red Glare auto launcher | Increases Fire Rate | 00925d | |
Red Glare far sighting | Increases zoom level | 009258 |
MeleeEdit
BladedEdit
Weapon | Mod | Attribute | Base ID |
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Chainsaw (GRA) | Chainsaw alloy frame | Decreases weight by 8 | 000831 |
Chainsaw carbide teeth | Increases damage by 15 | 000832 | |
Chainsaw HD chain | Increases condition by 50% | 000833 | |
Katana (GRA) | Katana authentic blade | Increases damage by 5 | 000837 |
Katana balanced grip | Increases attack speed by 20% | 000838 | |
Katana protective sheath | Increases condition by 50% | 000839 | |
Ripper (GRA) | Ripper carbide teeth | Increases damage by 10 | 000846 |
Ripper HD chain | Increases condition by 50% | 000847 |
BluntEdit
Weapon | Mod | Attribute | Base ID |
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Baseball bat (GRA) | Baseball bat cork core | Increases attack speed by 20% | 00082e |
Baseball bat maple body | Increases condition by 50% | 00082f | |
Baseball bat nails | Increases damage by 6 | 000830 | |
War club | War club casings | Increases weapon damage (+5 DAM) | 00cc05 |
War club honors | Increases attack speed (+25%) | 00cc06 |
UnarmedEdit
Weapon | Mod | Attribute | Base ID |
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Bear trap fist | Bear trap fist heavy duty springs | Increases weapon damage (+3 DAM) | 012806 |
Power fist (GRA) | Power fist chromed tubes | Increases condition by 100% | 000843 |
Power fist hi-cap valves | Increases damage by 8 | 000844 | |
Power fist ported chambers | Increases attack speed by 20% | 000845 |
VendorsEdit
Fallout New Vegas Mods Weapons
There are currently 10 vendors who offer weapon mods in the Mojave Desert, with additional vendors included within add-on areas. Inventory of mods changes with stock rotation every 72 hours game time.
Name | Location | Guns | Energy | NCR | DM | HH | OWB | ||||||
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Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 1 | Tier 2 | Tier 3 | Tier 1 | Tier 1 | Tier 1 | Tier 1 | ||
Alexander | 188 Trading Post | ||||||||||||
Arms merchant | 188 Trading Post | ||||||||||||
Blake | Crimson Caravan Company | ||||||||||||
Chet | Goodsprings | ||||||||||||
Cliff Briscoe | Novac | ||||||||||||
Dale Barton | Fortification Hill | ||||||||||||
Gloria Van Graff | Silver Rush | ||||||||||||
Great Khan armorer | Great Khan armory | ||||||||||||
Old Lady Gibson | Gibson scrap yard | ||||||||||||
Vendortron | Gun Runners | 1 | |||||||||||
With Dead Moneyadd-on | |||||||||||||
Sierra Madre vending machine | Abandoned Brotherhood of Steel bunker | ||||||||||||
With Honest Heartsadd-on | |||||||||||||
Joshua Graham | Various in Zion Canyon | ||||||||||||
With Old World Bluesadd-on | |||||||||||||
Sink Central Intelligence Unit | The Sink |
1 After completion of Honest Hearts
Guns Tier 1Edit
Guns Tier 2Edit
Guns Tier 3Edit
Guns Tier 4Edit
Guns Tier 5Edit
Energy Tier 1Edit
Energy Tier 2Edit
Energy Tier 3Edit
NCR Tier 1Edit
Dead Money Tier 1Edit
Honest Hearts Tier 1Edit
Old World Blues Tier 1Edit
Achievements/TrophiesEdit
Attaching 20 mods to weapons grants the Mod Machine achievement/trophy.
NotesEdit
- Weapon mods have a weight of '0.00' listed in their stats where most weightless items have no number displayed at all, none add weight to any weapon, but some mods do reduce the overall weight of the weapon they are equipped on.
- Gun Runners' Arsenal adds 40 weapon mods to weapons in the base game.
- If a weapon has a GRA counterpart, GRA mods can only be applied to the GRA counterpart and not to the base weapon. If the weapon in question does not have an available GRA counterpart, GRA acquired mods can be applied normally.
- If given to a Companion or other NPC, a modded weapon's appearance will revert back to the weapon's world model, but the mods will otherwise still work. (Example: If you give a silenced 12.7mm SMG to a companion it will appear as if the silencer is missing, however the weapon will still be silenced.) The '+' addition to the weapon's name can also disappear until taken back.
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Fallout New Vegas
Fallout New Vegas is a great game, but it has its flaws. Flaws including invisible walls, difficult to see text, and odd design decisions. Luckily, these flaws and many more can be fixed by using mods. In fact, mods are able to take New Vegas to incredible new levels of fun. But there is one problem with New Vegas mods, namely that there are roughly 10 nude anime mods for every good gameplay or graphics enhancer. With so many trash mods out there, what's a Fallout fanatic to do?
Well, that is why the top 10 best Fallout New Vegas Mods list is here. We will go through some of the most downloaded and recommended mods for New Vegas, and choose the absolute best for your enjoyment. So sit back, pop a RadAway, download these mods and finally, profit!
10. Fallout New Vegas Mod Manager
We will just get this out of the way…nobody likes installing a mod, finding out that it crashes your system, try to uninstall the mod and, in doing so, completely corrupt your New Vegas data folder. That is why the Fallout New Vegas Mod Manager makes its way to the top 10 best New Vegas mods list. Some notable features of the Mod Manager include:
- Fail-Safe Mod Installs
- Mod Info Retrieval
- Mod Versioning
- Mod Reactivation
Don't worry if a mod install fails; FOMM cleans up after itself, preventing half-installed mods.
When adding new mods, FOMM can retrieve missing information about the mod (such as author and the screenshot) from the web. You are prompted to enable this option, and it can be changed in the settings window.
FOMM is able to upgrade mods without have to re-activate them, and without changing which mods overwrite which.
- You can change the installation options of mods without have to reinstall them.
Gone are the days of frustrating mod installations, just fire up FOMM, create your mod plug in, install and play!
9. Centered Third-Person Camera
While playing Fallout New Vegas in first-person mode is fun, there is no better way to improve your overall awareness of your desert wasteland environment than by playing in third-person mode. Well, unless you aren't using Centered Third-Person Camera. This little mod is self-explanatory, and fixes one of the most jarring design decisions by Bethesda and Obsidian. Having the third-person camera off center makes playing New Vegas horrible, so kudos to Centered Third-Person Camera for fixing this flaw.
Click on Next Page to find out who makes the top 5 best New Vegas Mods list!
8. Intrusive Invisible Wall Remover
One of the beautiful elements of the Fallout game world is that there, in theory, should be very few physical boundaries that players cannot overcome with creative thinking. Well, theory is not an accurate reflection of reality in this case, unless you install the Fallout New Vegas Intrusive Invisible Wall Remover. Nothing ruins immersion in the Mojave Wastland more than slamming face first into a piece of perfect glass the size of the Great Wall of China as you are on your way to New Vegas. The Intrusive Invisible Wall Remover demolishes those stupid glass walls, allowing unprecedented freedom for the courier to explore the wasteland as much as he wants. A must have mod for true RPG lovers.
7. More Perks
One of the best gameplay ideas in Fallout New Vegas, perks, have been reverted back to becoming available every other level. While this makes choosing perks more difficult and important, it can also leave players disappointed with the lack of exciting options. That is why More Perks for New Vegas is one of the best New Vegas mods out today.
More Perks adds inventive new perk ideas to the Fallout fold, such as perks that increase the chances of random negative events happening, such as bounty hunters appearing. More Perks also adds in specialist perks for those of us who prefer science or repair and speech playstyles over run and gunners. Either way, More Perks adds an interesting element into the Fallout New Vegas fold, and shouldn't be skipped.
6. Civil Defense Radio
The elephant in the room of Fallout New Vegas is that wandering the desert wasteland can get very lonely, and very boring if there are no enemies in sight. Luckily, Civil Defense Radio makes wandering into the desert more attractive, as you will no longer want to kill yourself when Jingle-Jangle-Jango comes up for the eight millionth time. CDR adds in an entirely new radio station, over 2 hours of music and custom scripted PSAs and other announcements that fit in perfectly with the New Vegas mood. CDR is a must have for New Vegas fans playing on a first, second, or twentieth playthrough.
5. Lethal Headshots
Its basic FPS, not to mention real life, science…if you shoot someone in the head, they die. While Fallout New Vegas is technically an
RPG, it does not make sense than Johnny Nobody in New Vegas has a head made of Kevlar. That is why Lethal Headshots is one of the best mods for New Vegas; it actually makes combat more deadly without screwing up the balance of New Vegas. In fact, it is just as hard to hit people in the head, as Lethal Headshots makes the chances of a bullet screwing up a bandit's grey matter much lower in VATS. Also, enemies that have protective headgear on will take more damage now, helping to make Lethal Headshots one of the best gun mods in Fallout New Vegas.
Continue reading to find out what mod is the best Fallout New Vegas mod ever.
4. Food and Drink Health Remover
'Oh god, my leg…I think its broken….oh wait, I have a Snickers bar!….Ah back to normal, thanks Mars Inc.!' The previous statement does not really make sense, aside from featuring my favorite candy bar. Food and drink doesn't heal you in real life, so why should in the Fallout New Vegas universe. For Hardcore mode players in New Vegas, there is nothing less hardcore than opening up your inventory and downing a couple of cans of Pork and Beans, and magically being at full health again. Thankfully, the Food and Drink Health Remover for Fallout New Vegas is the best mod for making Hardcore mode actually hardcore hard.
The Food and Drink Health Remover mod is relatively self-explanatory, but the effect it has on gameplay is immense. If you play New Vegas on Hardcore mode, you owe it to yourself to try this mod.
3. Companion Sandbox Mode
One of the more interesting gameplay mechanics in Fallout New Vegas is the interaction with companions like Boone. However, outside of a paltry few side conversations and a whole heaping of killing, companions basically act like your slave. Companion Sandbox mode fixes this problem, giving Boone, Ed-E and others a life of their own. At the very least, they relax when you are shopping, smke cigarettes, sit down and talk, and at most they take on their own ambitions, leaving your group for short periods of time. In terms of adding a feeling of life to New Vegas, Companion Sandbox Mode is one of the best mods for Fallout New Vegas.
2. Fellout New Vegas
One of the most popular mods for Fallout 3, Fellout returns to New Vegas. Fellout is an interesting little mod, in that it fixes somethings that most people do not notice on a regular basis. Fellout fixes the odd orange tint that exists throughout New Vegas. In fact, Fellout also adds better textures to much of the game world, adds in completely new desert sky textures and makes nights really, really dark. Fellout really makes New Vegas come alive, which is why it is the second best mod for Fallout New Vegas available right now.
1. FOOK
Fallout New Vegas Mods Download
And the best mod for Fallout New Vegas is….FOOK! What's FOOK you ask? Well it is the premier Fallout Overhaul mod, and changes
almost everything in the game. The most notable addition that FOOK makes is the massive item and weapon overhaul. It is a shock to the system to play New Vegas for over an hour and not see a single familiar item drop outside of the tutorial. Aside from weapons in New Vegas, FOOK also adds in some new Perks, NPCs, quests, and area to explore, not to mention a large number of truly essential bug fixes. All in all, FOOK is a fantastic mod for Fallout New Vegas, and its scope and ambition put it squarely on top of this list as the best Fallout New Vegas mod available today.