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Fallout 4 Fev Cure

Brian Virgil

Virgil's Cure is a Quest in Fallout 4. Virgil's Cure Information Objectives. Retrieve experimental serum from institure. Rocky Cave in the Glowing Sea; The Institute (Location).

Biography

sex

affiliation

Physical Traits

hair color

Fallout 4 fev cure 1

eye color

hair style

facial hair

Gameplay

Fallout 4 Fev Cure

appearances

quests

Fallout 4 Fev Cure Results

The Glowing Sea
Hunter/Hunted
A Loose End
Virgil's Cure

Statistics

base SPECIAL

Super mutant
6 ST, 8 PE, 10 EN, 10 CH, 10 IN, 5 AG, 5 LKHuman
0 ST, 4 PE, 10 EN, 10 CH, 10 IN, 5 AG, 5 LK

derived stats

Super mutant
Hit Points:200→100 + 5*
Action Points:50
Damage Res.:20
Energy Res.:15
Human
Hit Points:30→540
Action Points:50→50

Behavior

aggression

confidence

assistance

Technical

combat style

csSuperMutantRanged (super mutant)
csRaiderRanged (human)

CK race

Additional info

dialogue

Before I had to escape, I was working on a serum that would serve as a cure for my... condition. I wasn't able to bring it with me. It's still in my lab, and... well, look at me. I need it.

Brian Virgil is a super mutant living in the Commonwealth in 2287. Living initially in the rocky cave, he helps the Sole Survivor find a way into the Institute.

BackgroundEdit

Dr. Brian Virgil was a member of the Institute at some point before 2287. He was in charge of a project involving the Forced Evolutionary Virus and the creation of super mutants in the BioScience Division. Virgil took control of the program after his predecessor, Dr. Syverson, passed away. Overcome with guilt from the pain and suffering he had inflicted on so many innocent people, he decided to leave the Institute. Virgil destroyed the lab equipment and all of the research, which is logged as 'Incident V' in terminal entries. He then escaped the Institute, afterward infecting himself with a unique strain of FEV in order to survive the high levels of radiation in the Glowing Sea.

Interactions with the player characterEdit

Interactions overviewEdit

GeneralServicesQuests
Essential:
  • temporary
Companion:
Perk:
Merchant:
Doctor:
Rents bed/room:
Starts quests:
Hunter/Hunted
Virgil's Cure
Involved in quests:
A Loose End
The Glowing Sea

QuestsEdit

  • The Glowing Sea: After heading through the Glowing Sea and being asked by the Sole Survivor for information on the Institute, Virgil will ask the Sole Survivor to recover an experimental serum that he claims will make him a human again, but isn't sure if it exists or not. The player character must agree to this if they want to complete the quest and continue the main story line. The player character will have to go to the FEV labs in the Institute to retrieve the serum.
  • A Loose End: Unless convinced to spare him through a Charisma check, Kells will order the Sole Survivor to kill Virgil.

Effects of player's actionsEdit

  • After getting the serum, the player character has two options:
    • They can simply give Virgil the serum, and certain companions will react differently to this choice. For example, John Hancock, Piper, Nick Valentine, Codsworth, Deacon and Curie like the player's choice to cure Virgil, but Danse won't like it at all; this is due to what happened to his friend Cutler. Strong also won't like it as he prefers being a Super Mutant and is angry with the doctor's ambitions to cure the others.
    • They can also lie to Virgil through a sequence of three speech checks, claiming that the serum wasn't there. The checks' difficulty increases with each one. After the first two checks the player character still has the option to give the serum to Virgil through breaking and reinitiating dialogue with him. After the third speech check Virgil requests the player character to kill him and Virgil's Cure will fail. If the player has visited Swan's Pond, and read the notes there, they can ask Virgil if he remembers Edgar Swann after the first speech check. This will lead to a medium speech check to convince him to end his life (bypassing the hard check).
  • If the player character gives Virgil the serum and waits three days, they can go back and see that Virgil is now a normal human. After this, all the items inside the cave become available for looting.
  • If the player character is wearing a power armor helmet with a Targeting HUD mod when returning to complete the quest The Glowing Sea, the Sole Survivor will immediately fail the quest upon re-entering rocky cave with the serum. Remove the helmet before entering the cave.
  • If upon first entering and leaving the Institute, even if the player does not get the serum, the player character waits before bringing the serum to Virgil for around a week, Virgil is then found completely turned hostile and the quest 'The Glowing Sea' will immediately fail upon re-entering rocky cave.
  • If the Sole Survivor destroys the Institute, Virgil will confront them about it the next time they enter his cave. No matter how the Sole Survivor responds, he states that 'innocents died,' and replies that they have nothing more to speak about, and tells them to leave his cave. The Sole Survivor can stay however long they want, regardless of what Virgil says, as he will not turn hostile.
  • If the Sole Survivor destroys the Institute before giving the serum to Virgil, he may turn hostile after a monologue.

InventoryEdit

ApparelWeaponOther items
Institute jumper (as a super mutant)
Blue Institute lab coat (as a human)
Virgil's rifleFusion cell x7
Fev

NotesEdit

  • If the Sole Survivor tells Virgil his research needs to stop, Virgil will become hostile. Strong will like this action.
  • Even though X6-88 ordered Kellogg to kill Virgil, bringing X6-88 to Virgil has no effect, nor does he even bring it up. In addition, he will dislike it if the player allows Virgil to let them kill him.
  • Despite being from the Bioscience division, Virgil's mutant form will wear rags in the Robotics division's orange color and a blue Advanced Systems lab coat as a human. This may be explained by his escape from the Institute, as he could have stolen supplies before leaving.
  • He will mention the Sole Survivor's Pip-Boy having a radio installed even in situations where he can't possibly know about them possessing such a device, such as the Survivor wearing a full suit of power armor.
  • Triggering the evacuation signal before destroying the Institute will not affect Virgil's behavior if the player destroyed the Institute.
  • Recruiting Madison Li from the Institute to the Brotherhood will allow Virgil to send a note about his cure. Madison accepts the note, but it does not change her mind about the Brotherhood.
  • The third entry on Virgil's terminal suggests that he is losing his memory, and as a result his sanity, because of being a mutant.
  • It is possible that the reason he has retained his sanity and mental state for so long is because he is a human of significantly pure DNA, which may hint at a connection to the Mariposa FEV strain.
  • Even if the player becomes Director of the Institute AND gives Virgil the serum, there is no option via dialogue to have the now-human Virgil return to the Institute.
  • If the Sole Survivor travels to his laboratory before Dangerous Minds is completed, he will be absent, likely to prevent sequence breaking of the main quest line by encountering Virgil before The Glowing Sea.

AppearancesEdit

Virgil appears only in Fallout 4.

Fallout Fev Virus

BugsEdit

  • PCPlaystation 4 He will turn hostile (together with his Protectron and turrets) when returning to him (when returning him the serum, or once he is cured) if the cave is entered in power armor.[verified]
    • This is caused by the 'Targeting HUD' helmet upgrade (others upgrades may or may not affect this). Simply unequip the helmet on the power armor before entering the cave.[verified]
  • PC The Tesla Coil power armor upgrade may attack Virgil's turrets upon returning to the cave towards the end of the quest, making Virgil and the turrets hostile.[verified]
  • PC All of Virgil's super mutant textures are extremely low-res even on high-end gaming rigs with all graphics settings set to maximum.[verified]

GalleryEdit

Cure
From The Art of Fallout 4

Player CharacterSole Survivor (Nate ·Nora)
Brotherhood of SteelElder Maxson ·Paladin Danse ·Lancer-Captain Kells ·Proctor Ingram ·Proctor Quinlan ·Proctor Teagan ·Scribe Haylen ·Knight Rhys
The InstituteFather ·Kellogg ·X6-88 ·Dr. Madison Li ·Dr. Allie Filmore ·Dr. Justin Ayo ·Dr. Clayton Holdren ·Dr. Evan Watson
The RailroadDesdemona ·Deacon ·Glory ·Doctor Carrington ·Tinker Tom ·Old Man Stockton ·High Rise ·P.A.M.
MinutemenPreston Garvey ·Mama Murphy ·Marcy Long ·Jun Long ·Ronnie Shaw ·Sturges
Unaffiliated companionsCodsworth ·Cait ·Curie ·Dogmeat ·Piper Wright ·Robert MacCready ·Nick Valentine ·Strong
Minor faction leadersJohn Hancock ·Mayor McDonough ·Gwen McNamara ·Mother Isolde ·Kessler ·Jacob Orden ·Zeke
Other charactersDr. Amari ·Big Mack ·Brian Virgil ·Vault-Tec rep ·Jack Cabot ·Shaun (synth) ·Captain Zao
AutomatronAda ·The Mechanist
Far HarborDiMA ·Grun ·Kasumi Nakano ·High Confessor Tektus ·Old Longfellow
Vault-Tec WorkshopValery Barstow
Nuka-WorldMags Black ·William Black ·Nisha ·Mason ·Overboss Colter ·Porter Gage ·Dara Hubbell